I'm finally starting to get the hang of morph anims. So this will be officially my first Product containing morphs.

Has two animations

withdraw - makes the blade go into the hilt for a while (fixed- had a prob where the blade never came back out)
strike - swings the sword with a tracer fx. (my first try it looks alright but could be better)

Cool features about this sword

Compatible with All gloves and hands..(as far as i know)


FIXED ISSUE WITH MOODS For Developers

the sword itself is a seperate mesh from the hand you can literally replace the sword and keep the swing animations. Also the tracer fx is seperate so if you replace the sword you still get to keep that fx as well.