Wall
of Iron
Conjuration (Creation)
Level:
Sor/Wiz 6
Components:
V, S, M
Casting
Time: 1 standard action
Range:
Medium (100 ft. + 10 ft./level)
Effect:
Iron wall whose area is up to one
5-ft. square/level; see text
Duration:
Instantaneous
Saving
Throw: See text
Spell
Resistance: No
You cause a flat, vertical iron wall to
spring into being. The wall
inserts itself into any surrounding nonliving material if its area is
sufficient to do so. The wall cannot be conjured so that it occupies
the same space as a creature or another object. It must always be a
flat plane, though you can shape its edges to fit the available space.
A
wall of iron is 1 inch thick per four caster levels. You
can double
the wall’s area by halving its thickness. Each 5-foot square of the
wall has 30 hit points per inch of thickness and hardness 10. A section
of wall whose hit points drop to 0 is breached. If a creature tries to
break through the wall with a single attack, the DC for the Strength
check is 25 + 2 per inch of thickness.
If you desire, the wall can be created
vertically resting on a flat
surface but not attached to the surface, so that it can be tipped over
to fall on and crush creatures beneath it. The wall is 50% likely to
tip in either direction if left unpushed. Creatures can push the wall
in one direction rather than letting it fall randomly. A creature must
make a DC 40 Strength check to push the wall over. Creatures with room
to flee the falling wall may do so by making successful Reflex saves.
Any Large or smaller creature that fails takes 10d6 points of damage.
The wall cannot crush Huge and larger creatures.
Like any iron wall, this wall is
subject to rust, perforation, and
other natural phenomena.
Material
Component: A small piece of sheet iron plus gold dust
worth 50 gp (1 pound of gold
dust).
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