Wall of Fire
Evocation [Fire]
Level:
Drd 5, Fire 4, Sor/Wiz 4
Components:
V, S, M/DF
Casting Time:
1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect:
Opaque sheet of flame up
to 20 ft. long/level or a ring of fire with a radius of up to 5 ft. per
two levels; either form 20 ft. high
Duration:
Concentration + 1
round/level
Saving Throw:
None
Spell Resistance:
Yes
An
immobile, blazing curtain of
shimmering violet fire springs into existence. One side of
the wall, selected by you, sends forth waves of , dealing 2d4
points of fire damage to creatures within 10 feet and 1d4 points of
fire damage to those past 10 feet but within 20 feet. The wall deals
this damage when it appears and on your turn each round to all
creatures in the area. In addition, the wall deals 2d6 points of fire
damage +1 point of fire damage per caster level (maximum +20) to any
creature passing through it. The wall deals double damage to undead
creatures.
If
you evoke the wall so that it appears where creatures are, each
creature takes damage as if passing through the wall. If any 5-foot
length of wall takes 20 points of cold damage or more in 1 round, that
length goes out. (Do not divide cold damage by 4, as normal for
objects.)
Wall of fire can be
made permanent with a permanency
spell. A permanent wall
of fire that is extinguished by cold damage becomes
inactive for 10 minutes, then reforms at normal strength.
Arcane Material
Component: A small piece of phosphorus.
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