DERIVABLE LARGE HAT

Derivable Large Hat, Map 1

For the map 1 version, both the upper and lower faces of each segment are the same color.
If you would like to make a version with different colors for each face, check out the map 2 version.


UV Maps



Top and body UV maps
Circular base UV Map

Textures



Top and body textures
Circular base textures


PLEASE READ


* The top and body/upright/cylindrical part of the hat share the same UV map. However, you would have to upload the same texture file twice. One each for the first two materials in the Materials tab. This is because the materials for the top and body segments of the hat are split into two.
* Both the UV map and texture guide for the round base are 2048*2048 pixels. This was done to make cuts from opacity maps less saw-tooth-like. If all you want to do is something simple, like changing the color, then, the size of the texture can be reduced as desired.
* Should you discover something wrong or problematic about this mesh, or you simply would like to make a suggestion, please, contact me through my inbox.
* DO NOT make your derivations derivable.


Thank you for deriving!


© Sean Owen Blue