Attention Developers!! For some reason the collar layer of this mesh is not updating properly when changed. I think I have fixed it, but am unsure as it will not update for Me. The problem is in the xrf file. If you are still having problems follow the instructions below.
This is a black tooled leather collar which says "Pet" across the plate. It also has a small oval tag hanging from it that says "owned"
This image is what you are buying

This product is derivable.
The tag is a 2d rectangle (315x125 pixels) that can be made into any shape using opacity maps. You can see the full look of it below.

I will try to provide more shapes in the future. There is a link to an album of them at teh bottom of this page.

For My Customers
I hope you enjoy your product. Please leave Me a review! Purchases and good reviews help Me increase My tier level, which will help Me keep My prices low.
Click HERE to see My other products. If there is something specific you are looking for, I do custom Meshes and Textures. Just click HERE to send Me a message describing what you want, and I will get back to you with a reasonable quote.

For Developers
This product is derivable. I have tried to provide UV maps for all My derivable products. All of My meshes are made using Blender. For some reason Blender flips the image for IMVU. You may edit using the UV map provided, but you will need to flip your texture before importing it to the previewer.
If you derive from this product, please disable derivation on your product! Thank you.


Opacity Maps for different tag shapes.
The Ring is just a 16x16 Square. I suggest using only one color. The color provided is black.

Creating a replacement xrf file
1. Create a new text document.
2. Open it and copy this text into it.
<HEADER MAGIC="XRF" VERSION="900"/>
  <MATERIAL NUMMAPS="1">
  <AMBIENT>255 255 255 255</AMBIENT>
  <DIFFUSE>255 255 255 255</DIFFUSE>
  <SPECULAR>255 255 255 255</SPECULAR>
  <SHININESS>1.000000</SHININESS>
  <MAP>//newcollar.jpg</MAP>
</MATERIAL>
3. Save this file as newcollar.xrf (you will need to be able to see your file extensions)
4. Use this xrf file and your texture file in the previewer.