Creator's Notes & Tips:
Graphics!!!
I have used small sized graphics for the excellently LOW Kb to help reduce overall client crashing.
This also leaves you plenty of Kb Room to add your wonderful artwork and still have a light weight product.
Please note, if your color combinations are not working, adjust the Vertex On or Off as needed.
You can also adjust the "Self Illumination". Experiment with these settings.
You may use any size graphic you wish. If you need more detail use a Larger Graphic 256x256 or 512x256, etc. This
project may use Mapped (below) and / or Standard graphics in a 128x128 (low Res/Kb), 256x256 (normal Res/Kb) and up to 512x512 (High Res/Kb) Look closely at my "starter" textures in the Create Mode to get an idea of their layout, sizes, more... Experiment!
Some textures are 'standard' (as in the preview pane of Create Mode except for any UV Mapped as in the below) Change as many textures as you want.
Can you use my textures on any of my products? YES!
Can you use my textures on other people's products? No.
Special Notes and Samples:
Each Display Window has a Letter Designation. If you are working on Window "A" then all the textures in that Window will start with the Letter "A". To find the Material Location in the Create Mode, find your texture name in the chart below and look at the Material Number in the Create Mode. The chart below is in order by texture name.
Alphabetically by Material Name
1A |
[5] |
1B |
[2] |
1C |
[1] |
1-Corner |
[86] |
1D |
[0] |
1-Door |
[90] |
1E |
[3] |
1F |
[8] |
1G |
[9] |
1H |
[6] |
1I |
[7] |
1J |
[4] |
1-LCorner |
[88] |
1-Lower |
[89] |
1-UCorner |
[85] |
1-Upper |
[84] |
1-Wall |
[87] |
2A |
[14] |
2B |
[12] |
2C |
[11] |
|
2-Corner |
[93] |
2D |
[10] |
2-Door |
[97] |
2E |
[16] |
2F |
[19] |
2G |
[13] |
2H |
[15] |
2I |
[18] |
2J |
[17] |
2-LCorner |
[96] |
2-Lower |
[95] |
2-UCorner |
[91] |
2-Upper |
[92] |
2-Wall |
[94] |
3A |
[26] |
3B |
[22] |
3C |
[21] |
3D |
[20] |
3E |
[24] |
3F |
[29] |
|
3G |
[23] |
3H |
[27] |
3I |
[28] |
3J |
[25] |
4A |
[33] |
4B |
[32] |
4C |
[31] |
4D |
[30] |
4E |
[34] |
4F |
[39] |
4G |
[35] |
4H |
[37] |
4I |
[38] |
4J |
[36] |
5A |
[42] |
5B |
[43] |
5C |
[40] |
5D |
[46] |
5E |
[48] |
5F |
[47] |
|
5G |
[49] |
5H |
[44] |
5I |
[45] |
5J |
[41] |
A-Ceiling |
[74] |
A-Floor |
[61] |
A-Side |
[55] |
B-Ceiling |
[76] |
B-Floor |
[69] |
Blank |
[98] |
B-Side |
[56] |
C-Ceiling |
[77] |
Ceiling1 |
[73] |
Ceiling2 |
[72] |
C-Floor |
[68] |
C-Side |
[57] |
D-Ceiling |
[78] |
D-Floor |
[67] |
D-Side |
[58] |
|
E-Ceiling |
[79] |
E-Floor |
[60] |
E-Side |
[53] |
F-Ceiling |
[81] |
F-Floor |
[66] |
F-Side |
[54] |
G-Ceiling |
[80] |
G-Floor |
[63] |
G-Side |
[59] |
H-Ceiling |
[82] |
H-Floor |
[62] |
H-Side |
[50] |
I-Ceiling |
[83] |
I-Floor |
[64] |
I-Side |
[51] |
J-Ceiling |
[75] |
J-Floor |
[65] |
J-Side |
[52] |
MainFloor |
[70] |
SecFloor |
[71] |
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Texture & Material Opacity -
Of course you can look closely in the create mode at my low kb textures to get an idea
If you are new ot opacity materials, here a few samples to get the idea....
Here are some Opacity Maps. Notice they are to the right of the regular Texture Material
in the Create Mode. Remember you can make them smaller than mine to conserve KBs
Window standup 2A Opacity Map Window "laying" 2B Opacity Map
Conserve Kb Weight for the textures that really matter. Make other textures
smaller in size or smaller in Kb Weight by optimizing them.
I know working with so many texture materials can be rough. Some understanding will make things easier.
Please save your higher resolution textures for the products shown. Use them on the parts of the room that show off your products.
Remember the 2Mb Limit. I would use low kb textures for things that do not sell your products; such as, ceiling or floors, wall textures, etc.
Save the "good stuff" for things like outfit cut-outs, product photos, etc.
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Confused? Just drop me a PM and I will respond as soon as possible.
You may also find handy the " Creator's Helping Hands" It makes the avatar Stand Still for photos, etc.
ENJOY
Make Avatars Stand Still
Note: Graphics are Granted Use License for *this* project only. As always, if you have questions or need help, I am here.
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