Mesh 0 / Glass
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Materials
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Notes to make it easier for you derive from this product: |
00 |
Texture
64x64
CPU_Light.png |
Opacity
(none)
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This color should be just slightly lighter than CPU_Dark.
This is done to give the product a better 3D look in shadowless rooms. |
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01 |
Texture
64x64
CPU_Dark.png |
Opacity
(none) |
This color should be just slightly darker than CPU_Light.
This is done to give the product a better 3D look in shadowless rooms. |
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02 |
Texture
64x64
Frame.png |
Opacity
(none)
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The color of outside part of the frame.
You do not NEED to change this if you don't want to.
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03 |
Texture
64x64
Prism.png |
Texture
64x64
PrismOpacity.png |
Prism.png sets the color of the Prism or the display. Opacity sets the clarity.
Note that this is Two Sided and Blending must be checked for it to be translucent.
You do not NEED to change this if you don't want to. |
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☑ Two Sided |
☑ Use
Blending |
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04 |
Texture
64x64
Lens.png |
Opacity
(none)
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The small "camera lens" on the front of the CPU.
You do not NEED to change this if you don't want to.
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05 |
Texture
64x64
InsidePrism.png |
Opacity
(none)
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This is the area where on the real thing a laser beams images to the prism, or screen.
You can set this to be a different color if you like.
You do not NEED to change this if you don't want to.
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