Derivable Sign with Trigger for a Larger Sign For Deriving Only. Do Not Buy!
No need to place a large billboard for room rules or other information.
Place a smaller more esthetically pleasing sign that can trigger the larger one to become visible when needed.

The sign is triggered two ways:
With the trigger word  'rules'  or by clicking the dot on the sign.

When clicked, the avatar stands in front of the sign for a closer look.
The larger sign stays up for 30 seconds, then hides itself again.

The small watermark you see briefly below the larger sign cannot be removed.
Most of my meshes include this and other things to identify stolen meshes.

The trigger word and duration can be changed if you like, see instructions below.
Trigger Sign


Use the Guides below to help you in Create Mode.
They contain the original settings and texture image sizes as well as a few recommendations.
If you need more help after looking here, please message me, I am always happy to help!



In Create Mode under the Meshes Tab



Mesh 0 / TriggerLargerSign

Materials
Notes to make it easier for you derive from this product:
00 Texture
256x256
Back.png
Opacity
 (none)
This material is mapped so that the one texture fits the back of the sign.
01 Texture
64x64
Edge.png
Opacity
 (none)
This material is not mapped to the surface and repeats.
I recommend a solid color for the edge of the sign, slightly different than the front.
02 Texture
256x256
Front.png
Opacity
 (none)
This material is mapped so that the one texture fits the front of the sign.
I recommend a 256x256 .png type image for best quality.
03 Texture
128x128
Post.png
Opacity
 (none)
This material is mapped so that the texture wraps around the post and is
the same on the front and back. I used a gradient for a better 3D look.
04 Texture
128x128
Base.png
Opacity
 (none)
This material is mapped so that the texture wraps around the base and is
the same on the front and back. I used a gradient for a better 3D look.
05 Texture
512x256
LargerSign.png
Opacity
 (none)
This material is mapped so that the one texture fits the large pop-up sign.
I recommend a 512x256 .png type image for best quality.


Material Paramaters and Texture Animation are all unchecked (off)




You do not NEED to change anything under the actions tab unless
you want to change the trigger word or disable any or all of the actions.
You can also use this for reference to fix something that you messed up.


In Create Mode under the Actions Tab

 
Action 0  Play       Remove Action  x
 
Action Parameters
Trigger: rules                   Type: Room
# Ensembles Played: 1     After Playing: (blank)
You do not NEED to change anything here.
To change triggers: Change rules to whatever
trigger you would like. Click Play to test.
If you do not want to use a trigger word, change the
trigger word to something like rulesUNUSED.
Sound
I recommend not using any sounds
Ensembles You do not NEED to change anything here.
The only action is a morph animation.
It is set to take one second to display the larger
sign then hold it there for 30 seconds, then take one
second to shrink it down small again.

I recommend no changes but you will not break
the animation if you simply adjust the speed.

Below Morph Animation you will see:
Playback Speed: _____ (currently blank)

Entering 0.5 will make the animation run at half
speed and display the sign 2X longer.

Entering 2 will make the animation run at twice the
normal speed and display the sign for half the time.

Entering 1 (or leaving it blank) will allow the
animation to run at its normal speed.
 
I recommend NOT changing anything else.




 
Action 1 and  Action 2  Play       Remove Action  x
 
Action Parameters
Trigger: stance.Seelargersign1-seat01     Type: Room
# Ensembles Played: 1               After Playing: (blank)
These animations control the left and right motion of the snow.
I recommend NOT changing anything here.
Changing these settings will break the action that is triggered
when you click on the dot on the sign.
If you do not want a click trigger, change it to something like
stance.Seelargersign1-seat01UNUSED also for Action 2
Sound
I recommend not using any sounds
Ensembles You do not NEED to change anything here.
If you changed the Morph Animation Playback Speed
in Action 0, you should make the same change to
Action 1 and Action 2

I recommend NOT changing anything else.


Note: For Action 2 the Trigger is: stance.Seelargersign2-seat02







You do not need to do anything under the Config tab or any other tabs.



Please set your product to NOT be derivable. This minimizes file sizes and lagging as multiple derives just get heavier and heavier.


Do Not Buy this product unless you want a sign with a recommendation for an image. No refunds, sorry. I mentioned this in several places.
If you have a problem or question, please message me. I am always happy to help!

Sign, sign, everywhere a sign...