Mesh 0 /
RecordPlayer
and Mesh 1
/ Record
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Materials
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Notes
to make it
easier for you derive from this product: |
00 |
Texture
256x256
Platter.jpg |
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Mapped texture for sides of platter.
You do not need to change this material if you like it. |
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01 |
Texture
64x64
RecordEdge.jpg |
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Mapped texture for edge of record.
You do not need to change this material if you like it. |
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02 |
Texture
64x64
RecordMusic.jpg |
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Unmapped texture for the surface of the record that looks like the area that has music in the grooves.
You do not need to change this material if you like it.
I recommend a solid color if you do change it. |
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03 |
Texture
64x64
Record.jpg |
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Unmapped texture for the surface of the
record..
You do not need to change this material if you like it.
I recommend a solid color if you do change it. |
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04 |
Texture
256x512
RecordLabelLeft.png |
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Mapped texture for the left side of the record label.
For best quality label I recommend making a 512x512 .png image for the label, then split it into two 256x512 textures, one for left side and one for right side. |
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05 |
Texture
256x512
RecordLabelRight.png |
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Mapped texture for the right side of
the record label.
For best quality label I recommend making a 512x512 .png image for the label, then split it into two 256x512 textures, one for left side and one for right side. |
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06 |
Texture
256x256
Spindle.jpg |
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Mapped texture for the spindle in the
center.
You do not need to change this material if you like it.
I recommend a gradient texture, lighter at the top if you do change it. |
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07 |
Texture
512x128
FrontBack.png |
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Mapped texture for front and back of
record player box.
I recommend this texture be slightly lighter than Material 9 Sides.png and slightly darker than Material 8 TopEdge.png. This will give your product a better 3D look. |
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08 |
Texture
512x16
TopEdge.png |
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Mapped texture for top edge of record player box.
I recommend this texture be slightly lighter than Material 7 FrontBack.png. This will give your product a better 3D look. |
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09 |
Texture
512x128
Sides.png |
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Mapped texture for sides of record player box.
I recommend this texture be slightly darker than Material 7 FrontBack.png. This will give your product a better 3D look. |
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10 |
Texture
256x256
InsideCover.png |
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Mapped texture for the main part of the cover. If similar to front and sides I recommend making this texture either slightly lighter or darker than those textures. This will give your product a better 3D look. |
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11 |
Texture
512x128
BrandNameCover.png |
Opacity
512x128
BrandNameCover_Opacity.png |
Mapped texture for a badge or emblem inside the cover for the brand name of your player.
If you do not want this use an image for the opacity that is black. This will make it invisible.
I recommend .png image for better quality. |
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12 |
Texture
64x64
Background.jpg |
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Unmapped texture for the background color of the room. The skybox.
You do not need to change this material if you like it.
I recommend a solid color if you do change it. |
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13 |
Texture
256x256
NeedleCartridge.png |
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Mapped texture for the head of the
tonearm where the needle is.
You do not need to change this material if you like it.
I recommend using the style same mapped image with color shades if you change it. |
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14 |
Texture
64x64
Plinth.jpg |
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Unmapped texture for the surface of the record player that the platter, tone arm and knob are attached to.
I recommend a solid color for this material. |
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15 |
Texture
512x128
FrontInset.png |
Opacity
512x128
FrontInset_Opacity.png |
Mapped texture for a speaker grill or fancy inset on the front of your player.
If you do not want this use an image for the opacity that is black. This will make it invisible.
I recommend .png image for better quality. |
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16 |
Texture
256x256
BrandNameFront.png |
Opacity
256x256
BrandNameFront_Opacity.png |
Mapped texture for a badge or emblem on the front for the brand name of your player.
If you do not want this use an image for the opacity that is black. This will make it invisible.
I recommend .png image for better quality. |
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17 |
Texture
512x128
LftRtInset.png |
Opacity
512x128
LftRtInset_Opacity.png |
Mapped texture for a speaker grill or fancy inset on the sides of your player.
If you do not want this use an image for the opacity that is black. This will make it invisible.
I recommend .png image for better quality. |
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18 |
Texture
256x256
TriggerWords.png |
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Mapped texture for the label by the knob for the trigger words for speed.
You do not need to change this material if you like it.
I recommend using a .png for better quality if you do change it. |
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19 |
Texture
256x256
Knob.png |
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Mapped texture for the speed control knob.
You do not need to change this material if you like it. If you do, I recommend a texture that looks good as if it was wrapped around the knob from the top. |
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20 |
Texture
64x64
TB_Top.jpg |
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Unmapped texture for the top of the tone arm base.
You do not need to change this material if you like it.
I recommend a solid color if you do change it. |
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21 |
Texture
256x64
TonearmBase.jpg |
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Mapped texture for the tone arm base.
You do not need to change this material if you like it.
I recommend a gradient texture, lighter at the center if you do change it. |
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22 |
Texture
128x128
Tonearm.jpg |
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Mapped texture for the tone arm.
You do not need to change this material if you like it.
I recommend a gradient texture, lighter at the top if you do change it. |