Derivable Record Player Room with Animated Turntable For Deriving Only. Do Not Buy!

This room is a Giant-Sized Record Player. The turntable and record rotates and has many nodes to place furniture or dance poses, all of which rotate as the record does. The speed of rotation is variable by using the trigger words below. There are also furniture nodes around the record player for furniture or even a DJ Booth plus a few nodes on the tone arm above the needle cartridge which is a fun place for a dance pose. There is also one wall node on the cover and one ceiling node hovering above the spindle in the center of the record. If you are sitting on one of the two sitting nodes on the edge of the record, watch your head when you go under the needle!

Trigger Words:
stop
speed16
speed33
speed45
speed78

The default speed the record spins at when the room loads is speed33.
The speeds indicated are not actual RPMs like a real record player but 16 is the slowest and 33, 45 and 78 go progressively faster.

Tip for placing furniture:
Arranging furniture on the rotating turntable can be tricky. For best results use the trigger word stop before moving it.

Use the Texture/Material info below as a guide to help with your derivation. If you do not want the inset (or a speaker) or the brand name material textures on your product, you can make those invisible by using a black opacity. Stay with the image size and type for best results. Tips in the guide below will also help you get a nice 3D look to your product.


In Create Mode under the Meshes Tab



Mesh 0 / RecordPlayer and Mesh 1 / Record

Materials
Notes to make it easier for you derive from this product:
00 Texture
256x256
Platter.jpg
Mapped texture for sides of platter.
You do not need to change this material if you like it.
01 Texture
64x64
RecordEdge.jpg
Mapped texture for edge of record.
You do not need to change this material if you like it.
02 Texture
64x64
RecordMusic.jpg
Unmapped texture for the surface of the record that looks like the area that has music in the grooves.
You do not need to change this material if you like it.
I recommend a solid color if you do change it.
03 Texture
64x64
Record.jpg
Unmapped texture for the surface of the record..
You do not need to change this material if you like it.
I recommend a solid color if you do change it.
04 Texture
256x512
RecordLabelLeft.png
Mapped texture for the left side of the record label.
For best quality label I recommend making a 512x512 .png image for the label, then split it into two 256x512 textures, one for left side and one for right side.
05 Texture
256x512
RecordLabelRight.png
Mapped texture for the right side of the record label.
For best quality label I recommend making a 512x512 .png image for the label, then split  it into two 256x512 textures, one for left side and one for right side. 
06 Texture
256x256
Spindle.jpg
Mapped texture for the spindle in the center.
You do not need to change this material if you like it.
I recommend a gradient texture, lighter at the top if you do change it.
07 Texture
512x128
FrontBack.png
Mapped texture for front and back of record player box.
I recommend this texture be slightly lighter than Material 9 Sides.png and slightly darker than Material 8 TopEdge.png. This will give your product a better 3D look.
08 Texture
512x16
TopEdge.png
Mapped texture for top edge of record player box.
I recommend this texture be slightly lighter than Material 7 FrontBack.png. This will give your product a better 3D look.
09 Texture
512x128
Sides.png
Mapped texture for sides of record player box.
I recommend this texture be slightly darker than Material 7 FrontBack.png. This will give your product a better 3D look.
10 Texture
256x256
InsideCover.png
Mapped texture for the main part of the cover. If similar to front and sides I recommend making this texture either slightly lighter or darker than those textures. This will give your product a better 3D look.
11 Texture
512x128
BrandNameCover.png
Opacity
512x128
BrandNameCover_Opacity.png
Mapped texture for a badge or emblem inside the cover for the brand name of your player.
If you do not want this use an image for the opacity that is black. This will make it invisible. I recommend .png image for better quality.
12 Texture
64x64
Background.jpg
Unmapped texture for the background color of the room. The skybox.
You do not need to change this material if you like it.
I recommend a solid color if you do change it.
13 Texture
256x256
NeedleCartridge.png
Mapped texture for the head of the tonearm where the needle is.
You do not need to change this material if you like it.
I recommend using the style same mapped image with color shades if you change it.
14 Texture
64x64
Plinth.jpg
Unmapped texture for the surface of the record player that the platter, tone arm and knob are attached to. 
I recommend a solid color for this material.
15 Texture
512x128
FrontInset.png
Opacity
512x128
FrontInset_Opacity.png
Mapped texture for a speaker grill or fancy inset on the front of your player.
If you do not want this use an image for the opacity that is black. This will make it invisible. 
I recommend .png image for better quality.
16 Texture
256x256
BrandNameFront.png
Opacity
256x256
BrandNameFront_Opacity.png
Mapped texture for a badge or emblem on the front for the brand name of your player.
If you do not want this use an image for the opacity that is black. This will make it invisible.  I recommend .png image for better quality.
17 Texture
512x128
LftRtInset.png
Opacity
512x128
LftRtInset_Opacity.png
Mapped texture for a speaker grill or fancy inset on the sides of your player.
If you do not want this use an image for the opacity that is black. This will make it invisible.  I recommend .png image for better quality.
18 Texture
256x256
TriggerWords.png

Mapped texture for the label by the knob for the trigger words for speed.
You do not need to change this material if you like it.
I recommend using a .png for better quality if you do change it.
19 Texture
256x256
Knob.png
Mapped texture for the speed control knob.
You do not need to change this material if you like it. If you do, I recommend a texture that looks good as if it was wrapped around the knob from the top.
20 Texture
64x64
TB_Top.jpg
Unmapped texture for the top of the tone arm base. 
You do not need to change this material if you like it.
I recommend a solid color if you do change it.
21 Texture
256x64
TonearmBase.jpg
Mapped texture for the tone arm base.
You do not need to change this material if you like it.
I recommend a gradient texture, lighter at the center if you do change it.
22 Texture
128x128
Tonearm.jpg
Mapped texture for the tone arm.
You do not need to change this material if you like it.
I recommend a gradient texture, lighter at the top if you do change it.







You do not need to do anything under the Config tab.
However, if you like you could dim the lighting.

You do not need to do anything under the Actions tab.
Any changes there should be made with care. You could break the animations.




Please set your product to NOT be derivable as long derive chains just get heavier and heavier..

Do Not Buy this product unless you want a record player room with funny textures. No refunds, sorry. I mentioned this in several places.
If you have a problem or question, please message me. I am always happy to help!

Let the music play!