Back to a time when things we built lasted centuries rather than until the makeover team arrived :) The hall is placed on an island with docks and nlots of nodes
Below is my take on it, a Hall celebrating St George
Product type | Room |
Known Issues | None |
Quick and easy to derive with a simple texture structure for easy deriving and quick downloading.
Vertex shading: I have attempted to add some shadows and wear to this mesh using vertex shading. You can switch this on and off as you like on any material just check the box in previewer as explained here. This adds more flexibility to the range.
Material | Description |
M00 | Floor (tiled) |
M01 | Inside lower wall (tiled) |
M02 | Inside Higher wall (tiled) |
M03 | Window (opacity required) |
M04 | Inside roof corners |
M05 | Inside roof top (tiled) |
M06 | Inside roof sides (tiled) |
M07 | Roof beams (tiled) |
M08 | Roof supports (tiled) |
M09 (there are 2 for the doors) | Doors |
M10 | Doorframe |
M11 | End posts |
M12 | Outside lower wall (tiled) |
M13 | Outside roof (tiled) |
M14 | Island (tiled) |
M15 | Seabed (I just use the land texture again) |
M16 | Water (tiled) |
M17 | Sky |
M18 | Door Joist |
M19 (there are 2 for the doors) | Plinths under building and the dock (tiled) |
M20 | embers |
M21 | logs |
M22 | Flames (opacity required) |