Mesh 0 /
Globe
and Mesh 1
/ Snow
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Materials
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Notes
to make it
easier for you derive from this product: |
00 |
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Texture
64x64
Glass.jpg
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Opacity
Map
64x64
GlassOpacity.jpg
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Texture
is the color of the glass.
Opacity Map is the "clearness". Darker = More Clear
Parameters: Checkbox Use Blending, Mode="Composite" |
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01 |
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Texture
512x256
Base.jpg |
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Because
the texture is wrapped around the
curved surfaces and is distorted in some areas, I recommend a wood
grain texture or a solid color. Sometimes a
slightly different color on the edge gives the product a
more defined 3D look. If you want to do this,
the
bevel changes to the vertical edge at pixel 167. The edge is
also
the same material as the top.
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02 |
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Texture
64x512
Snow.png |
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Opacity
Map
64x512
SnowOpacity.png |
Material
02 - 07 all use the
same texture and opacity map. I did this to minimize file
size so that it would not bee too "laggy" on some computers.
Texture
is the color of the Snow or whatever you have falling inside.
Opacity
Map is like a cut-out of what
you want to appear. Use
Black and
White only and DO NOT use Blending.
Make the area were you want to see the texture white and make the rest
of it black. Keep your falling objects (snow) small, just a few pixels
across and in the center of the image. Space a few of them vertically.
Remember, Less
is More.
I recommend using
either .png or possibly .bmp images for this one.
They have better image quality. To minimize file size decrease color
depth to 2 or the lowest you can.
Texture
Animation
I have 6 textures to give each one a slightly different speed to give
it a look of randomness.You do not NEED to change
anything there unless you want to adjust the speed of how fast the snow
falls. If you do:
Make sure the checkbox for On is checked.
Mode = "Scrolling"
Direction Y is for Down or Up, Negative (-) values for down, the larger
the number the faster it goes. Original values are -2 to -7.
Left and Right direction and speed is controlled
by Mesh Animation in Actions. |
03 |
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Texture
64x512
Snow.png |
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Opacity
Map
64x512
SnowOpacity.png |
04 |
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Texture
64x512
Snow.png |
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Opacity
Map
64x512
SnowOpacity.png |
05 |
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Texture
64x512
Snow.png |
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Opacity
Map
64x512
SnowOpacity.png |
06 |
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Texture
64x512
Snow.png |
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Opacity
Map
64x512
SnowOpacity.png |
07 |
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Texture
64x512
Snow.png |
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Opacity
Map
64x512
SnowOpacity.png |
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08 |
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Texture
256x256
SnowOnGround.jpg |
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The
texture is over a curvy surface to
appear like snow. Different lighting conditions will affect how that
surface looks. |
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