This piece of furniture acts as a standing node, as well as a trigger piece. When someone stands upon the node, the rest of the room can hear the primary sound ((Music/Wind)), this also includes any visitors whom arrive after the primary sound effects have been activated. To drag the furniture's interface to the side of the screen, left click and hold down the cursor on the small hand print. To pause, use the || symbol ((It will pause once the time of the loop has been spent.)) To trigger the four other sound effects, use the following triggers: sfx1 - Wind, sfx2 - River, sfx3 - Fire, sfx4 - Rain. I hope you enjoy!