This game is also in my shop in a discounted ROOM AND GAME BUNDLE !! A custom room with drop away ceiling for ease of viewing, and the game CLUE, and PARCHEESI, all together at a great price. ENJOY.......
Parcheesi is what American's call the Indian Cross and Circle game Pachisi. The game is known worldwide; called Parchís in Spain, and Parqués in Colombia. In the United Kingdom called Ludo. Hope you enjoy playing my version. Directions on play below.
Photobucket

This game is played with two dice and the goal of the game is to move your player from "start" to "home", the center space. ----- Each player selects a starting area (Start). PLayers enter the game and continue clockwise around the board 1 time before entering their "home" path marked by a large hand in orange Spaces, pointing to their similar Flag on their "start" box to the same Flag in the "home" box. ----- Each player rolls the dice; the highest roller goes first, the second player to play will be to the left, etc. On each turn, players throw the dice and use the numbers shown to move themselves around the board. If an amount on one or both of the dice cannot be moved, that amount is forfeited, and your turn ends. Any time a player rolls, he must use as much of the dice showing as possible, if he cannot move the amount on both dice, but can move the amount on 1 dice, then he must move the amount on the 1 dice, he can choose any one of the dice to use if he cannot use the total of both. On ANY roll of the dice you can "split your 2 dice between you and your teamate (8- player game). This means that if you roll a 4 and a 5 on your dice for example, you may move yourself 4 spaces and your teamate 5 spaces. Strategy will come into play very much with 4 teams of 2 players useing this method of spliting the dice between 2 people. This game is good for 4 people, but much better with 8, and if you can get 12 to play, wow, enjoy the laughs.
Photobucket

----Entering Players From "START".----- A player may enter the game only by throwing a five or a total sum of five on both dice. If he does not roll a 5 or a sum of 5, his turn ends.
Photobucket

---Capturing--- Any piece that is not on a safe space (SAFE) can be captured by an opposing player. You capture a player by moving yourself to the same space as an opposing player after you roll the dice. The opposing player is considered "captured" at this point. The captured player is sent back to their "START".
Photobucket

---"Safe" spaces--- The Blue spaces are "safe" spaces. A piece may not be captured as long as it sits on one of these spaces. If someone moves to a safe spot that is already occupied he must move 1 space forward since there can not be 2 players on the same space.
Photobucket

---Doubles on the dice----When a player rolls doubles, the player takes his turn as usual and gains another roll of the dice. The third consecutive double rolled in one turn is a penalty, and no player(s) are moved forward. A player with a three double penalty moves back to the "START", and his turn ends. Players can be moved off of the home path in this case of rolling 3 doubles in a row.
Photobucket

---Home Path- (Orange spaces with Hand)--- Each player has his own home path and may not enter another's. Your home path will be pointing to the same flag that is in the box that you started from. When a player is on its home path, it can no longer be captured by an opponent. YOU MUST ENTER "HOME" WITH THE EXACT NUMBERS ON THE DICE. If you are 7 spaces away from your "HOME" flag, and you roll an 8 on the dice, you can not move into "Home", the dice did not match exactly. If you are 6 or less spaces from your home space, you may use the amount shown on 1 dice to enter "home" as long as it is exactly the number you need to move to go into "home".
Photobucket

---Winning the game--- The first player or team to move your player or players once around the board and up the Home Path and enter "HOME" wins the game.