This game is also part of a ROOM AND GAME BUNDLE, check out my shop and buy this game and PARCHEESI and a CUSTOM GAME ROOM at a discounted bundle price !!!! ---Equipment and Set-up--- The game's board which shows the 8 rooms, the center of the board showing the murder weapons, (Knife, rope, etc.), and the 6 suspects. You will need to supply your own paper at home for keeping notes for process of elimination during the game. The owner of the board will have to place a "stand node" in each of the 8 rooms. Choosing a "MODERATOR" - one person will be chosen as moderator of the game, he will secretly choose 1 suspect, 1 weapon, and 1 room. These 3 elements of the murder will be what everyone else is trying to figure out to win the game.
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---Suspects--- Mr. Dream, Dr.Amard, Ms. Teathree, Ms.Pudn, Ms. Tempest, Ms. Jaded (myself and friends of mine inspired the names, except Dr. Amard (drama backwords). ---Weapons--- Candlestick, Knife, Pipe, Gun, Rope, Wrench ---Rooms--- Ballroom, Kitchen, Dining Room, Pool Room, Library, Grand Hall, Lounge, Office
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---Starting positions---Players may choose any corner or side "ENTER" spot to start play.
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---Rules--- Play begins with Ms. Tempest and proceeds clockwise. Players roll the dice and move along the board spaces accordingly, doing anything that the space tells them to do. If a player lands on a space that has another player on it already, he will move ahead 1 space since no 2 players can be on the same space at the same time. Players will enter rooms when they land on an "ENTER" space and make a Guess or Accusation from that room. Only one player allowed in a room at one time. If you land on an "Enter" space and that room is occupied, you will not make a guess or Accusation, your turn is over.
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The object of the game is to figure out the details of the murder, that only the "moderator" knows. There are six different characters, six possible murder weapons and 8 different rooms, That all could be part of,"who did the murder", "what weapon was used", "what room did it happen in". In the course of determining the details of the murder, players announce Guesses to the moderator, when they enter a room, for example, "I suggest it was Mr. Dream, in the Library, with the candlestick." A Guess is disproved by the moderator by him telling all players one and only one element that was not correct. Everyone should take note of this, this will be how you figure out what the 3 secret elements that only the moderator knows how the murder happened, so you can make the correct "accusation" to win the game. If a player "guesses" all 3 elements correctly, he will be declared the winner. Once a guess has been disproved by the moderator, the player's turn ends and moves on to the next player. A player may only make a Guess when he is in a room and that room HAS to be part of his Guess. When it is your turn and you are leaving a roomthe dice will not be showing on your screen. Just stand on the enter box for that room or any open space to roll the dice, and continue with your turn, counting the enter box as the first step you take out of the room.
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Once a player thinks he has the answer, that player can make an "accusation". You may, when you enter a room, make an "Accusation" and name ANY three elements you want. Players may name any room in their accusation. (unlike a Guess, where he has to make the room that he is in part of his "guess").
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The accusing player will be told by the moderator who holds secret answer weather the player has won the game or if he is out of the game. The moderator WILL NOT tell which part of the accusation was incorrect. If the player has made an incorrect accusation he will be out of the game. A player CANNOT make an accusation after makeing a guess on the same turn. The object of the game is simply to be the first to make the correct accusation of who, how, and where the murder happened.
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---MODERATOR NOTES--- The moderator of the game MUST take notes. When a player makes a guess, he will tell all players ONE element of the guess that was wrong..and then he must write down the element that he told everyone. He must say a different element everytime if possible. This is very important to the flow of the game. He must make every effort not to repeat the same wrongly guessed element. The moderator may find himself in the position as the game comes near an end, that it will be impossible for him not to repeat an element. This will happen when someone makes a guess with 2 correct parts of the answer, and the third part has already been disclosed as not being part of the answer previously. He will be forced to repeat the element. Those players paying attention to the game will know then, that the other 2 elements are part of the answer, which should set off a footrace betwen players to get to a room to make an accusation quickly.