OverviewThis product enables you to create you own unique and fully animated female heads for IMVU! You are given a default head in the meshing tool, and you can change it into whatever form you like. When you get something you like, save the head, derive from this product, and load your new head into the previewer / create mode =) Please follow the one-and-a-half minute tutorial below =)
One-and-a-half minute tutorialDo this: 1) Click on the head above. Blue dots will appear. These are the vertices (points) in the mesh. Notice how you can rotate the head by dragging the mouse. 2) Click on the vertex at the centre of one of the eyes. It will turn red (and some vertices surrounding it will turn purple). The 'gizmo' (a set of arrows you use to move vertices around) will appear. Drag the red arrow on the gizmo to move the selected vertices downward slightly. 3) Find where it says 'Shrink' in the control panel on the left. It's around the middle. Click on it. 4) There is a knob next the Shrink button, called 'Intensity'. Twist it half-way round (by draging your mouse on it in an up-down direction) and watch what happens. 5) Click save and save the file. 6) Derive from this product. Go to the 'geometry' tab and in Body Part 0 (where it says "Female04_Anime01_Head03_European.xmf") browse to and load the file you have just saved. 7) Hit 'Apply changes' and behold your new head!!!! Control Panel DescriptionThis following is a more detailed description of the controls available - it's really worth your while to read it!!
4) Mesh Transform and Intensity The mesh-transform options determine how a selected part of a mesh will be deformed. There are 6 options: (i) Restore - You can think of this as like an 'erase'. It moves the
vertices back to their original position. The intensity knob determines how much to apply of the transformation established by the mesh-transform buttons.
5) Zoom This knob zooms the view in and out. 6) Scale and Size The three Scale values set the x, y and z ratio of the head. Whatever values you set them to in this program, you must put the same values into the previewer (in the geometry tab, where it says 'Scale') if you want your head to look identical in IMVU to the way it looks in this program. The 'Size' knob is a quick way of changing the scale values together, maintaining the relative proportions. 7) Options The are four checkboxes corresponding to useful options: (i) Limit selection to submesh. The head is made of four submeshes:
the main head per se, the eyes, the eyelashes and the eyebrows. If you would like
your vertex selections to be limited to within a single submesh, activate this
checkbox. 8) Undo/Redo Undo any mistakes you make, or use these buttons to see how your work has progressed. Note that this functionality only applies to the Face.Average morph. 9) Deep render In general, this program uses a fairly simple rendering algorithm, to keep it fast. However, because of this the display can become 'confused' when mesh triangles are very close one behind another, and you may sometimes see artifacts and 'poke-throughs' that won't appear in the IMVU client. When you click on 'Deep render' the program does a much better single render of the head, eliminating any errors and showing you the mesh (almost) as it will look in IMVU. 10) Material You can see you head in three ways: 11) Import You can import skin and eyes textures to see how you head will look with a different skin. You cannot import eyebrow or eyelash textures. 12) Hide You can hide any (or all) of the four submeshes that make up the head, or you can hid the vertices. 'Selected' hide the currently selected mesh (i.e. the last one you clicked on), while 'Unselected' hides everything else. The 'Unhide all' button makes everything visible. 13) Load and Save 'Save' saves your work to a file, called 'Head.xmf' by default. You can call it whatever you like, but it must retain the '.xmf' extension. The 'Load' button allows you to reload an xmf file previously saved from this program.
Happy head-making and good luck!!
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NotesNew in Version 2: Added user-control over the neck vertices, so it does not have to appear so 'pinched' when using scaling in IMVU; Re-designed UI to accomodate more controls; Innumerable bug-fixes; 'Flat' and 'All' options in the selection curve; Undo/Redo functionality; Ability to import skin and eye textures. For a male version, please click here |