Derivable avatar drawing on the floor
TRIGGERS:
i1 - i2 x1 (face expression)
Artwork comes in two sizes. 'Size 1' is bigger but detail can get blurry. 'Size 2' is smaller, but it will have better quality
When avatar is seated in a chair, the artwork will disappear (go underground), but it shouldn't be visible through transparent floors if you keep the Blending 'ON' on the artwork texture.
The pose was created for ~55 - 60% hands scalers. Hands shown are included with the avatar
There is a second version of the 'i1' pose with feet positioned slightly higher to accomodate larger flat shoes named 'sinderella-drawingavatar-stand_v2.xaf'
Avatar comes with breathing by default. Poses without any animation are also included (.xaf assets named noanim at the end)
Avatar has custom slow blink animation. To restore the default blink animation: 1. rename 'blink1' action to 'blink' 2. remove 'blink_straight(x).xpf' morph animation from 'stance.Standing' and 'stance.Sitting' actions (make sure to go through every Ensemble)
3. Change 'Stop After:' from 'Shorter Effect Ends' to 'Longer Effect Ends' in 'stance.Standing' and 'stance.Sitting' actions (again, make sure to go through every ensemble)
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