Don't like Navy Blue? Want a version of the hat without the crest in the middle? Well then DERIVE IT! Make your own version, and even sell it the catalog for a small markup over my original, and you can keep the extra profits for yourself! You can express yourself AND earn credits at the same time. How's that for a sweet deal? You'll need a full account on IMVU, as well as a copy of Previewer. You can find out more about Deriving on the IMVU's Education Center. Below are the templates you'll need to get started:

This is Texture map that appears to the model. I scaled the one used on the released version down to 256 by 256, but otherwise this is the same image, unchanged. Use this if you want to make small alterations to hat, like color or logo. After you edit it, make sure to scale it down to 512 by 512, or less:

This is the Wireframe layout of the texture map. This shows you exactly how every pixel attaches to the model. Use this to create completely new texture maps:

Here is the Specular map (or Shine). A Specular map is a gray image that defines how reflective an item should be. This only works in IMVU Desktop and IMVU Mobile, and has no effect in IMVU Classic (as of March.2024):

Here is the Normals map. This image defines the height effect of the Texture map. DO NOT alter this image directly. If you wish to make your own custom Normal map, please look further below. This only works in IMVU Desktop and IMVU Mobile, and has no effect in IMVU Classic (as of March.2024):

When I make a Normal map, I start out with a grey version of my Texture map, with just the shadows and highlights. Consider the basic level of the surface to be 50% grey. Darken your image to drill down, and add white to build up. You can always get a basic Normal map just by making a copy of your basic texture and removing all color. This is what the Blade and Handle Normal map looked like before altering:

You shouldn't use the grey image by itself though, as this can cause visual problems. You need to convert the image into a proper, blueish Normal Map. I suggest you download a copy of Gimp, the image editing tool I use for all of my advanced materials. Under Filters > Generic you'll find "Normal Map...". In the settings, I suggest you use "Flip X" and "Flip Y" setting and set the scale to 12.