This is the actual Texture map used Chair. Use this for simple changes, like color:
This is the Opacity layer for the Chair. An Opacity image is like a Black and White silhouette, which tells the computer which parts of the image should be visible, and which should not. Basically, the darker the image becomes, the less of the model is visible. You can use gray to make things glass-like, but due to errors in IMVU's handing of transparency, you might see other strange graphic glitches. It's best to stick to solid white and black:
This is the Wireframe Template of Chair. This shows you exactly how the Texture map adheres to the structure of the model. You'll need this if you want to create a completely new Texture map. It's been highlighted with color to help you distinguish each section of the model:
This item shouldn't need sound, but to add sound, I highly recommend you download and use Audacity. It's a free sound editing tool that can export out OGG sound files. OGG sound files compress down to less then 1/10th the file size of WAV files. SO USE OGG FILES!!! You can download it here:
http://audacity.sourceforge.net/
Also avoid looping sounds, as they tend to get annoying to listen to very quickly. Try to keep your volume levels low as well, as IMVU tends to over-amplify all audio playback to near ear-bleeding levels.