Don't like chrome look? Want to hear some sounds? DERIVE IT! This item is fully derivable, allowing you to make any changes you want within the limits of the mesh itself. You can even sell your special version in the catalog for slightly more then I charge and keep the extra profit for yourself. Deriving ROCKS! See the IMVU Developer's page for details on Deriving.

Here's the templates you'll need to get started:

This is the texture map the model itself uses. Edit this to make small changes, such as color or seat design:

This is a wireframe template that shows you the texture map as it applies to every surface of the model. Use this to make more drastic changes to the skin of the model. Remember to resize it back to 256 x 512 when you're done:

Here is the Specular map (or Shine). A Specular map is a gray image that defines how reflective an item should be. This only works in IMVU Desktop and IMVU Mobile, and has no effect in IMVU Classic (as of March.2024):

Here is the Normals map. This image defines the height effect of the Texture map. DO NOT alter this image directly. If you wish to make your own custom Normal map, please look further below. This only works in IMVU Desktop and IMVU Mobile, and has no effect in IMVU Classic (as of March.2024):

When I make a Normal map, I start out with a grey version of my Texture map, with just the shadows and highlights. Consider the basic level of the surface to be 50% grey. Darken your image to drill down, and add white to build up. You can always get a basic Normal map just by making a copy of your basic texture and removing all color. This is what the Normal map looked like before altering:

To add sound, I highly recommend you download and use Audacity. It's a free sound editing tool that can export out OGG sound files. OGG sound files compress down to less then 1/10th the file size of WAV files. SO USE OGG FILES!!! You can download it here:
http://audacity.sourceforge.net/