Lets get to Work! Make your own version, and even sell it the catalog for a small markup over my original, and keep the extra profits for yourself! You can express yourself AND earn credits at the same time. How's that for a sweet deal? You'll need a full account on IMVU, as well as a copy of Previewer. You can find out more about Deriving on the IMVU's Education Center. Here are the templates you'll need below:

The Internal section of the Cape uses the same texture layout as the External/Back, just mirrored. So if you want text or anything that shouldn't be mirrored, on the inside, you need to flip it horizontally. Just keep in mind, flipping it means any cutouts won't match anymore, like holes or specific fabric cut designs.

This is "clean" Texture map for the Cape's Outside. All of the holes and the logo have been removed so you can use your own unobstructed. Use this to make simple changes, like color:

Here's the torn and damaged Opacity layer I used on the original Derive-A-Cape. It's used on both sides. You might not need this at all, if you intend to use the cape without holes, tassels, and at it's original length. An Opacity image is like a Black and White silhouette, which tells the computer which parts of the image should be visible, and which should not. Basically, the darker the image becomes, the less of the model is visible. I used a solid, Black and White texture, as the cloth wasn't transparent, but if you want a transparent cloth, you could use gray. Just remember that there's an inside and out. If you don't want to see the inside and outside at the same time, turn off "Double Sided" in the material settings:

Here is the Specular map for the Cape's Outside. A Specular map (IMVU calls it Shine) is a gray image that defines how reflective an item should be. This only works in IMVU Desktop and IMVU Mobile, and has no effect in IMVU Classic (as of Nov.2023):

Here is the Normals map for the Cape's Outside. This image defines the height effect of the Texture map. DO NOT alter this image directly. If you wish to make your own custom Normal map, please look further below. This only works in IMVU Desktop and IMVU Mobile, and has no effect in IMVU Classic (as of Nov.2023):

When I make a Normal map, I start out with a grey version of my Texture map, with just the shadows and highlights. Consider the basic level of the surface to be 50% grey. Darken your image to drill down, and add white to build up. You can always get a basic Normal map just by making a copy of your basic texture and removing all color. This is what the Normal map looked like before altering:

You shouldn't use the grey image by itself though, as this can cause visual problems. You need to convert the image into a proper, blueish Normal Map. I suggest you download a copy of Gimp, the image editing tool I use for all of my advanced materials. Under Filters > Generic you'll find "Normal Map...". In the settings, I suggest you use "Flip X" and "Flip Y" setting and set the scale to 12.

This is the Wireframe layout for the Cape's Outside. This shows you exactly how the Texture map adheres to the structure of the model. You'll need this if you want to create a completely new Texture from scratch:

This is the Texture for the Cape's Cape's Inside:

The Specular (shine) map for the inside, as well as the Normal Map and it's Wireframe layout, are the same for the inside as they are for the out, so I'm not going to list them here.

Here's a copy of the Cape without the white trim, in case you need a template that's trim-less:

If you wish to add audio I highly recommend you download and use Audacity. It's a free sound editing tool that can export out OGG sound files. OGG sound files compress down to less then 1/10th the file size of WAV files. SO USE OGG FILES!!! You can download it here:
https://www.audacityteam.org/download

Please keep your sound volume levels within acceptable limits. DON'T MAKE YOUR SOUND AS LOUD AS POSSIBLE!!! Loud sounds will annoy other users, and reduce your sales. Also avoid using Looping sounds, as IMVU has no controls to stop Looping sounds once they start playing.