Need a cleaner Hoe? A dirtier Hoe? Well then DERIVE IT! Make your own version, and even sell it in the catalog for a small markup over my original, and you can keep the extra profits for yourself! You can express yourself AND earn credits at the same time. How's that for a sweet deal? You'll need a full account on IMVU, as well as a copy of Previewer. You can find out more about Deriving on the IMVU's Education Center. Below are the templates you'll need to get started:

This is the texture map for the Hoe. Use this to make small changes to the appearance of the Helmet:

This is the Wireframe for the Hoe. Use this if you wish to make a completely new Helmet texture for scratch and need to see the exact pixel layout on the model's body:

Here is the Specular map (or Shine) for the Hoe. A Specular map is a gray image that defines how reflective an item should be. This only works in IMVU Desktop and IMVU Mobile, and has no effect in IMVU Classic (as of March.2024):

Here is the Normals map for the Hoe. This image defines the height effect of the Texture map. DO NOT alter this image directly. If you wish to make your own custom Normal map, please look further below. This only works in IMVU Desktop and IMVU Mobile, and has no effect in IMVU Classic (as of March.2024):

When I make a Normal map for the Hoe, I start out with a grey version of my Texture map, with just the shadows and highlights. Consider the basic level of the surface to be 50% grey. Darken your image to drill down, and add white to build up. You can always get a basic Normal map just by making a copy of your basic texture and removing all color. This is what the Normal map looked like before altering: