-All the textures and opacities should have different names, otherwise, they will work as one, creating conflicts among themselves.
-Click on maps to enlarge them.
-Use the wireframe maps as reference.
-CLICK ON IMAGES TO ENLARGE THEM.
-YOU CAN USE "WEBP AVIF IMAGE CONVERTER EXTENSION" TO EASILY SAVE WEBP.
Wireframe
Base Color
Ambient Occlusion
Normal Map
Thanks for support