Derivable animated avatar with phone in case accessory The poses and phone mesh were created to be used with 86% shoulder scaler + 55% or 60% hands scaler (not included with the avatar). If you use additional body scalers, some poses might not look as intended. You can get the scalers below. Use 55% hands scaler if you want a smaller phone, using larger hand scaler will make it bigger. The avatar comes with a set of hands the phone mesh will be most compatible with.
DEV NOTES: Avatar comes with breathing idle animations(idle standing and sitting poses only), but triggerable poses are non animated (no breathing .xaf assets are named with _noanim at the end. i8 and i5a poses also have a version with breathing included) Avatar has custom slow blink animation. To restore the default blink animation: 1. rename 'blink1' action to 'blink' 2. remove 'blink_straight(x).xpf' morph animation from 'stance.Standing' and 'stance.Sitting' actions (make sure to go through every Ensemble) 3. Change 'Stop After:' from 'Shorter Effect Ends' to 'Longer Effect Ends' in 'stance.Standing' and 'stance.Sitting' actions (again, make sure to go through every ensemble) |
UV MAPS AND TEXTURES: Please use these textures only in products derived from this avatar. *Textures provided below are of higher (less compressed) quality, so be sure to optimize them before importing to keep your product size down |
M00 [Phone Back] | UV Map | TXT | |
M01 [Phone screen] | UV Map | TXT | |
M05 [Phone sides] | UV Map | TXT | |
M06 [Camera plane (mapped same way as M00)] |
UV Map | TXT | |
M09 [Camera outter rims] | UV Map | TXT | |
M10 [Cameras] | UV Map | TXT | |
M11 [Phone Case] | UV Map | TXT1 TXT2 |
OPAC |
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