The Bomb Head
(This version is for WOMEN ONLY, Men's version sold Separately)

Do you have an explosive personality? Feel your popularity is ready to blow up? Well light that fuse with the Bomb Head. This cartoon bomb-like head replacement will have you exploding on to the scene with full animation support and easy derivablity, should you wish to really make it your own (templates below!). You will always look Dynamite with the Bomb Head!

Commands are:
":D" - for a Big Smile
">:D" - for an EVIL Smile
"Lightfuse" - for an EXPLOSIVE animation

PLEASE NOTE: This version is for WOMEN ONLY. There is a Men's Bomb Head available, sold separately. It won't fit glasses, most front-face accessories, or the majority of hairstyles with bangs, so try before you buy! If you want to avoid hair altogether, try my Super-Cheap Baldy Hair. Most of the head uses AnySkin, but to alter the Eyes or Nose, you'll need to derive a new version of the head (Please see Deriving Section below). Please use TRY IT before you BUY IT to ensure it works with your chosen outfit! There will be NO REFUNDS if it doesn't work with your existing outfit or body type.

---------------------------- Deriving Section --------------------------

Want to get rid of some of those facial parts? Add more? Do the whole thing in GOLD? And how about some SOUND EFFECTS??! Well then, buddy, start Deriving! Make your own version, and even sell it the catalog for a small markup over my original, and keep the extra profits for yourself! You can express yourself AND earn credits at the same time. How's that for a sweet deal? You'll need a full account on IMVU, as well as a copy of Previewer. You can find out more about Deriving on the IMVU's Education Center. Below is the template you'll need to get started (Right Click and Save As to your computer):

This is the actual Texture map used on the Bomb's Body. Use this if you wish to alter the texture in some small way, like color:

This is the Wireframe Template for the Bomb's Body. This shows you exactly how the Texture map adheres to the structure of the model. You'll need this if you want to create a completely new Texture map:

This is the Texture map for the 2D Facial Parts:

This is the Opacity layer for the 2D Facial Parts. An Opacity image is like a Black and White silhouette, which tells the computer which parts of the image should be visible, and which should not. Basically, the darker the image becomes, the less of the model is visible. You can use gray to make things glass-like, but due to errors in IMVU's handing of transparency, you might see other strange graphic glitches. It's best to stick to solid white and black:
:

This is the Wireframe for the 2D Facial Parts:

This is the Texture Map for the Fuse and Neck:

This is the Wireframe for the Fuse and Neck:

It's possible to alter the shape of the head drastically. In the Editor, under the Meshes tab, look for Mesh Scale, and alter the numbers. It needs to be stretched slightly wide on the "X" axis to maintain it's spherical shape. In my version, I used 1.45 on X, and 1.2 on Y and Z.

To add sound, I highly recommend you download and use Audacity. It's a free sound editing tool that can export out OGG sound files. OGG sound files compress down to less then 1/10th the file size of WAV files. SO USE OGG FILES!!! You can download it here:
http://audacity.sourceforge.net/

Also avoid looping sounds, as they tend to get annoying to listen to very quickly. Try to keep your volume levels low as well, as IMVU tends to over-amplify all audio playback to near ear-bleeding levels.