Derivable animated avatar with phone accessory The poses and phone mesh were created to be used with 86% shoulder scaler + 55% or 60% hands scaler (not included with the avatar). If you use additional body scalers, some poses might not look as intended. You can get the scalers below. Use 55% hands scaler if you want a smaller phone, using larger hand scaler will make it bigger. The avatar comes with a set of hands the phone mesh will be most compatible with. TRIGGERS: i1 - i6 W1 - W4 DEV NOTES: Avatar comes with breathing idle animations, but triggerable poses are non animated (no breathing .xaf assets are named with _noanim at the end) Avatar has custom slow blink animation. To restore the default blink animation: 1. rename 'blink1' action to 'blink' 2. remove 'blink_straight(x).xpf' morph animation from 'stance.Standing' and 'stance.Sitting' actions (make sure to go through every Ensemble) 3. Change 'Stop After:' from 'Shorter Effect Ends' to 'Longer Effect Ends' in 'stance.Standing' and 'stance.Sitting' actions (again, make sure to go through every ensemble)