Derivable animated avatar with phone accessory

The poses and phone mesh were created to be used with 86% shoulder scaler + 55% or 60% hands scaler (not included with the avatar). If you use additional body scalers, some poses might not look as intended.
You can get the scalers below. Use 55% hands scaler if you want a smaller phone, using larger hand scaler will make it bigger.
The avatar comes with a set of hands the phone mesh will be most compatible with.


TRIGGERS:
i1 - i6
W1 - W4


DEV NOTES:
Avatar comes with breathing idle animations, but triggerable poses are non animated (no breathing .xaf assets are named with _noanim at the end)

Avatar has custom slow blink animation. To restore the default blink animation:
1. rename 'blink1' action to 'blink'
2.
remove 'blink_straight(x).xpf' morph animation from 'stance.Standing' and 'stance.Sitting' actions (make sure to go through every Ensemble)
3. Change 'Stop After:' from 'Shorter Effect Ends' to 'Longer Effect Ends' in 'stance.Standing' and 'stance.Sitting' actions (again, make sure to go through every ensemble)

UV MAPS AND TEXTURES:
Please use these textures only in products derived from this avatar

M00 [Phone Back] UV Map TXT
M01 [Phone screen] UV Map TXT
M05 [Phone sides] UV Map TXT
M06 [Camera plane
(mapped same way as M00)]
UV Map TXT
M09 [Camera outter rims] UV Map TXT
M10 [Cameras] UV Map TXT


GET THE LOOK:


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