Photobucket V1.7.5 changes(Manual update pending): Edited Soul Burn because it was over powered, PATHETIC attacks are no longer possibly, the minimum damage anyone will do to anyone is 1. V1.7 changes(Manual update pending): added spell "Soul burn" to counter act casters with fortify and balance the battle a bit more. see in game note V1.6.1 changes(Manual update pending): Added a little code that will make the winner/loser say who wont the match. This is mostly for rooms with a large amout of rings, so in case of a tournament, the 'judge' can keep track of who won without having to jump back and forth. V1.6 changes(Manual update pending): Added Spell "Vanish" check in the ingame tooltop for what it does. ^_^ v1.5 changes(Manual update pending): Bug fixes here and there and introducig the REP SYSTEM! :D That's right, the more you fight now the more rep you'll get and you can view the top 13 fighters from the button on the upper left corner. Inside the leader board you can also register to be on the leader board. You MUST register before your rep will be saved, registering is as simple as clicking the button, literally, just click the button and it'll allow you to start saving your rep data. Rep is based on how many games you've won and how many you've played. V1.1 changes: (Manual updated accordingly) Fireball: Mana cost(20) Range(150) Damage bonus removed. Light Armor: Evade chance changed from 7.5/10 to 9/10 of agility. Vitality: 10 to health and 5 to mana now. Mana: 10 from wisdom and 5 from vitality. IF YOU ARE HAVING TROUBLE USING THIS WIDGET, AND OTHER CANNOT SEE YOU JOIN, PLEASE UPDATE YOUR IMVU! THANK YOU! Dueling Arena, User's Manual. Ok, so first things first, the Interface. 1. The LOG button displays the combat log panel. 2. Shameless self promotion :D 3. The Please wait will disappear in around 5 seconds and show you the join button. 4. The Join button! It will appear if there isn't a battle already going on, allowing you to play. 5. Once you have joined, you will get the little "leave" button in case you don't want to play anymore. 6. The player panels once both parties have joined. 7. The Attributes Panel allows you to choose your attributes for the battle. 8. Once you have chosen your attributes, click the next arrow to go onto choosing skills! :D 9. This is the player panel, the stats button on the lower right will show/hide the detailed stats panel. the handle on the lower left allows you to drag it around your screen. Red bar is health and the blue is Mana. 10. The Skills Panel, this is where you choose your armor and your skills. First you MUST choose ONE armor type, then the rest of the skills with unlock for you to also choose from. You may choose 1 armor and 5 skills. 11. Once both played have joined and selected their stats and skills, the battle will start and the attacks panel will show for whomever's turn it is. These are the attacks you chose in the skills panel. 12. This is the Arena Panel, it shows your 'avatars' in the ring. The green area will appear if it is your turn allowing you to move around the ring as you fight, the area of which you can move is based on your Agility attribute, but more on the details later. You may drag than panel around with the handle on the lower left. The lower right displays your distance from your enemy. WOW glad that's over, hope you got to know what you need, now lets move onto the more interesting stuff! :D Attributes There are 5 basic types of attributes: Strength: Increases your base melee damage Increases your armor points(Heavy Armor Only) Increases your armor points(Heavy Armor Only) Dexterity: Increases your max magic damage Increases your hit rating Increases your block chance(Heavy Armor Only) Increases your armor points(Heavy Armor Only) Agility: Increases your max melee damage Increases your evade chance Increases your block chance(Light Armor Only) Increases your armor points(Light Armor Only) Increases how far you can move on each turn. Vitality: Increases your Health Increases your Mana Increases your Mana Regeneration rate Wisdom: Increases your base magic damage Increases your block chance(Spirit Armor Only) Increases your armor points(Spirit Armor Only) (Armor Types) Light Armor: The light armor is made for easy movement and swift attacks Armor Points: 1/2 of your Agility Block chance: 1/10 of your Agility +5 Evade chance: 9/10 of your Agility +5 Heavy Armor: The heavy armor is more restricting than the light but offers better protection Armor Points: 15/10 of your Strength + your Dexterity Block chance: 10/10 of your Dexterity +5 Evade chance: 1/10 of your Agility +5 Weak against magic attacks. Spirit Armor: The Spirit armor offers lower protection from melee, and good against magic attacks. Armor Points: 8/10 of your Wisdom Block chance: 1/4 of your Wisdom +5 Evade chance: 6.5/10 of your Agility +5 Weak against melee attacks. Suffers 1/4 mana loss of the melee damage taken. Damage Reduction Damage reduction is the person's armor rating. Someone with 20 armor rating being attacked with a spell that does 30 damage will only take 10 damage. However! Some armors are weak against spells and will have less damage reduction. Heavy armor is weak against magic attacks, it's damage reduction is only 4/10 of it's armor rating when being attacked by a magic spell The Spirit armor is similar to the heavy armor, it will only reduce the damage by 4/10 of it's armor rating against melee attacks. Some skills such as Weak Points, totally ignore the armor rating of the enemy and no damage reduction will be calculated. Which is specially useful when a person fortifies themselves so a point where normal melee strikes might not effect him. -Stats!- Here are the basic stats, how they are calculated and what they do. Health: 300 + Vitality*10. Your health, if this drops to 0, you loose. Mana: 300 + Vitality*5 + Wisdom*10, Your mana which is used to use spells or skills. It regenerates 5% on every turn. each 10 points of vitality add another percent to the regenerates rate. Base Melee Damage: Strength*2 + Agility*0.9 +10. The base damage used when doing melee attacks. Max Melee Damage: Agility*1.25 + 5 + Base Melee Damage. The max damage used when doing magic attacks. Base Magic Damage: Wisdom*1.8 + Dexterity +10. The base damage used when doing magic attacks. Max Magic Damage: Dexterity +5 + Base Magic Damage. The max damage used when doing magic attacks. Evade: (Armor Dependant, Read armor definitions) The chance you will evade the attack Block: (Armor Dependant, Read armor definitions) The chance you will block an attack. Blocked melee attacks damage the attacker's weapon causing his melee damage to slightly drop on every block. Blocked magic attacks cause damage to your shield and lower your block chance. Armor Points: (Armor Dependant, Read armor definitions) Hit Rating: Dexterity +5. (Less chance the target will evade your attack) Skills! :D Melee Damage: Your Melee Damage Range: 30 Mana Cost: None! Fire Ball Damage: Your Magic Damage Range: 150 Mana Cost: 20 Rapid Strike Damage: Your melee Damage*1.6 Range: 25 Mana Cost: 75 Fire Blast Damage: Your Magic Damage*1.6 Range: 100 Mana Cost: 100 Heal Heals 100 HP Mana Cost: 150 Fortify Adds 10 to your armor and 2 to your block chance Mana Cost: 75 Weak Point Damage: Your Melee Damage Range: 25 Mana Cost: 75 Cannot be blocked Ice Bolt Damage: Your Magic Damage+10 Range: 100 Mana Cost: 75 Reduceeses enemy evade chance by 2 and slows him down for 2 turns. Bow Shot Damage: Your Melee Damage Range: More than 50 away Mana Cost: None Shoots an arrow at your enemy, the further away you are the less damage you will do, the maximum damage you can do is equal to half of your melee damage. Scorch Damage: Your Magic Damage - 10 Range: 100 Mana Cost: 75 Sets your enemy on FIRE! Doing 15 damage every turn for 5 turns. This does NOT STACK meaning, if you set him on fire once and he has 2 turns left and you try to set him on fire again it will NOT put the turns back to 5. Mana Shield Mana Cost: 200 Protects you from the next two attacks on you. Blood Rite Health Cost: 100 Converts 100 Health into 150 mana. Charge! Damage: Your Melee Damage + 15 Range: between 50 and 125 Mana Cost: 50 Charges the enemy, doing bonus damage based which is equal to your dexterity, this attack cannot be evaded, however if blocked damages your weapon and you loose 3 melee damage. It also leaves your guard down for your opponents next attack.