Traditional ANZAC game played in Australia on ANZAC day. Adapt the rules to how you can make it work for you. It has 8 standing spots, and a flash panel with two pennies and a ‘toss’ button. Here are the traditional rules. Gameplay A person is selected as the Spinner (generally greeted to loud calls of "Come in Spinner!" by the rest of the players). The Spinner will be tossing the coins in the air using the kip until they win or lose. The basic format of the game: • Two heads means the Spinner wins. • Two tails means the Spinner loses. • Odds "One Them" means the Spinner throws again. The Spinner is required to place a bet before their first throw that must be covered (equalled) by another player. If the Spinner wins they keep the bet and cover, otherwise it goes to the player who covered the bet. The Boxer takes a commission out of this bet. [2] The other members of the group place side bets (bets against each other) on whether the Spinner will win or lose and the result of the next throw.

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