DO NOT BUY THIS PRODUCT!! IT IS FOR
DERIVATION ONLY!!! DON'T BUY unless you want this
SamyFede28
Italian Developers (Samy & Fede)
are proud to present to you :
Our Fully
Derivable "RPG MEDIEVAL CASTLE" !!
This
Product has been thought to be COMPLETELY
CUSTOMIZABLE
and EASY to DERIVE!!
Besides it
is the ideal for the lovers of RPG!!!
(the screenshots refers to our textured products, take a look
on them in the bottom of this page!!)
It contains :
SEATS
99 seats!!! (Here a map with the location of all seats! Click to Enlarge )
4 Completely New Seat Poses!!
:
Magic (Animated!): The avatar jumps from
the towers, lands to the ground and
returns to his initial stance with his\her magical power (mind
transfer!).
Guarding (Animated!): The
avatar search for enemies and controls the area!
Ladder (Static): The
avatar assumes a ladder climbing stance!
Relax (Static): The avatar relaxes and
watches to the sky!
The seats
(as you can see to the map) are often organized in groups to make the
conversation easy! There are also a lot of "screenshots" seats, that
has been thought to make beautiful screenshots :).Because of its nature, this
scene is the ideal for
RPG lovers ; some group seats, like the seats near to the main door, are
perfect to play RPG
[for example, make your friends wait outside the castle, then open the door and
put you in line in front of your captain!!]
SCENE ANIMATIONS
2 Scene animation, loop and trigger animation!!
Flag (
Door (Trigger): the main door opens and closes with your command!! The
command is "Open ". There is also the water texture animation,
that can be customized
by changing the scrolling parameters.
3D OBJECTS
The scene
is optimized for the best IMVU performances! The most part of hidden polygons was
removed, and the whole scene (strange isn't it?) contains less polygons than an
avatar!! There are 3 lights : they are perfect for the
simulation of atmospherics! (dawn, sunset, night
etc..).
The wall are not perfectly straight to simluate
real castles :)
TEXTURES
There are
8 textures. Their dimension is the best optimization to have detailed textures
and cfl files suitable for all audience.
Coming
Soon our DERIVATION TUTORIAL for the new developers(we'll add the link). To all capable and expert
developers...GOOD DERIVATION!!!! Only some tips
for you!!
TO THE
DEVELOPERS
TEMPLATES HERE (Right Click and Save)
First,
please remember to make your derivations not derivable, to use at best jpeg
compression (cfl larger than 1MB are not so good for
those who have slow connection, remember it : your
castle can be WONDERFUL with only 300KB!! But I know that you know that :) ), and to add a little description (remember the trigger
word Open).
Second...it
is really EASY TO DERIVE!!!
There are
9 materials :
1
terrain
2
water
3 sky
4
doors
5 wood
6
details
7
sand
8 tower
(You will
se also a material : Example3Droom_Shadow.xrf with the
name P
0 and 9
uses the same texture by default, but you can use different textures to make
the main tower different!
Well...you
have to work really only on the details and the sky!!! That's because..all other textures are...tileable!!!
Just use a
nice brick texture, and your castle will be entirely covered! Just watch the
location of the templates in your previewer to
realize where they are in the 3D objects. Remember to play with the light and
fog parameters to add some nice effects (We put a light grey light of default,
remember to change it)! The details (flags, tower window) and the water have
also opacity maps to make your sea/lake and well water transparent, and to
permit the customization of the flags and window!! Please use the same
resolution of templates textures. You can also add sounds if you want J
GOOD WORK AND GOOD FUN FROM
SAMYFEDE28!! (Use the new previewer :) )
You can
see our textured castle (this page screenshots also) to make an idea of how can
textures do!! We are including some high resolution screenshots with different
light colors to show you how can
lights work! click to see them in the description of our texturing!