This mesh mesh uses a 256x512 texture. Other sized textures will distort the opacity map.
Always match texture size with opacity map size
If you use a 256x256 texture, it will have rings.
I apologize for the weird mapping, those two were supposed to be on 1 material
Green Part of Lightbulb
Strands
All other pieces are a square map
This mesh has a built in scaler for you creators
By changing the ScaleAbsolute values you can resize the mesh
Change all three values uniformly or the mesh/animation will warp!