DO NOT BUY THIS PRODUCT - It is for deriving purposes only. Instead, take a look at what's been derived from it.
Developers - Try this low-breakeven figure-hugging top! It really is much more than you might think at first glance!

This re-shaped, UBER-seamless mesh has a host of features I incorporated because I needed them for my own texturing, and which I'm happy to be able to offer you. This top, the DN Decolletage Contour Top, has a mesh which stretches over the bust. For other configurations, please check out the other meshes in this series.

This top has many of the advantages of my seamless dresses -seamless, remapped and of course clingy- but it also has more!

This mesh is UBER-seamless. What that means is that it connects up seamlessly to the body parts that are in contact with it. No more ugly line across the neck. And when combined with most bottoms, there is no line across the belly either - just like in a seamless dress. For the first time, you can offer your customers a top without those horrible, disfiguring lines!


As well as the newly re-shaped bust of the Decolletage series, it has beautifully smoothed shoulders and neck for enhanced realism. No more stick-necks that just poke straight up: this mesh has a smooth neck that curves gently, improving the aesthetics greatly, and allowing the clothing to flow in a much more life-like manner.


Remember: Like all such meshes, if you use blending on the dress mesh and if it is then viewed through a semi-transparent material, it is subject to the 'transparency bug'. As such you must be careful to at least paint across the minimum coverage parts of the underlying body mesh, to keep your product GA and retain the wearer's decorum. The minimum coverage 'red pixel' areas are already covered by default on the body for your convenience.

Since the dress mesh and the body mesh lie so close to each other, if you have a lower-powered graphics card you may see some shimmering in the previewer on zooming out. In the client, however, it is very unlikely that you or your customers will get any shimmering, (click the 'try-it' button above to compare previewer and client) since the client uses a far better rendering system than the more basic previewer. I have re-worked the shoulders on this product, so that they are much neater and do not fold as bizarrely as they do on the default meshes, but since the dress mesh lies an imperceptibly small distance above the body mesh, there is a tiny bit of poke-through in some arm positions. If this is a bother to you, again you can simply paint the shoulders area of the underlying body mesh. If your creation is sleeveless, of course, this is not even an issue =)

The neck (and other parts) joins seamlessly to the head. As a developer, however, you will know that when you make a skin you paint the head and body on separate textures. If these two separate areas are made with slightly different colours, that contrast will be apparent across the neckline on this dress (as it is for all tops and dresses) but either way, this top will give you no sharp, dark shadow. Similarly, the line across the waist will be invisible when the top is worn with a bottom whose mesh does not differ greatly from the default one supplied by IMVU, in the polygons surrounding the waist.

Use the maps below so you know where to put the bits and pieces. Thank you for considering deriving from me, and please don't make your products derivable =)