DO NOT BUY THIS PRODUCT - It is for deriving purposes only. Instead, take a look at what's been derived from it.
Developers - Try this low-breakeven figure-hugging dress!

This re-shaped, UBER-seamless mesh has a host of features I incorporated because I needed them for my own texturing, and which I'm happy to be able to offer you. Note that this dress, the DN Decolletage, has a mesh which follows the shape of the bust. For other configurations, please check out the other meshes in this series.

Some of the advantages of this mesh:

This mesh has all the advantages of my other seamless dresses, -seamless, remapped and clingy- but it also has more!

This mesh is UBER-seamless. What that means is that while of course there's no line across the belly, it also connects up seamlessly to the body parts that are in contact with it. No more ugly line across the neck - and the hands and legs join up perfectly too, with no shadow across the border. For the first time, you can offer your customers a dress without those horrible, disfiguring lines!


As well as a newly re-shaped bum, hips and bust, it also has beautifully smoothed shoulders and neck for enhanced realism. No more stick-necks that just poke straight up: this mesh has a smooth neck that curves gently, improving the aesthetics greatly, and allowing clothing to flow in a much more life-like manner.


Remember: Like all such meshes, if you use blending on the dress mesh and if it is then viewed through a semi-transparent material, it is subject to the 'transparency bug'. As such you must be careful to at least paint across the minimum coverage parts of the underlying body mesh, to keep your product GA and retain the wearer's decorum. The minimum coverage 'red pixel' areas are already covered by default on the body for your convenience.
Since the dress mesh and the body mesh lie so close to each other, if you have a lower-powered graphics card you may see some shimmering in the previewer on zooming out. In the client, however, it is very unlikely that you or your customers will get any shimmering, (click the 'try-it' button above to compare previewer and client) since the client uses a far better rendering system than the more basic previewer. I have re-worked the shoulders on this product, so that they are much neater and do not fold as bizarrely as they do on the default meshes, but since the dress mesh lies an imperceptibly small distance above the body mesh, there is a tiny bit of poke-through in some arm positions. If this is a bother to you, again you can simply paint the shoulders area of the underlying body mesh. If your creation is sleeveless, of course, this is not even an issue =)

The skirt part of this dress, since it lies so close to the legs, may clip in some seating poses where the avatar crosses her legs, or in other extreme poses.

The neck (and other parts) joins seamlessly to the head. As a developer, however, you will know that when you make a skin you paint the head and body on separate textures. If these two separate areas are made with slightly different colours, that will show up across the neckline on this dress (as it does for all tops and dresses) but either way, this dress will give you no sharp, dark shadow.

Use the maps below so you know where to put the bits and pieces. Thank you for considering deriving from me, and please don't make your products derivable XX