Derivable eyes with several extra slots for effects (so far 2-tone, fake specular and inner glow) Putting textures named eye-holes1.png and eye-holes2.png (second for Kloudust-type 2tone eye) in the product folder will let you put opacities in the eye materials. Sorry for inconvenience: Debug mode editing can add extra texture slots in eye product, but cannot add GUI slots for opacities. Also made it unisex