< BR>
< BR>
Derivable BBR HD v3 BodyBaggy Gathered Sleeves
Remember:
All the textures and opacities should have different names, otherwise, they will work as one, creating conflicts among themselves.
Paint always in the armpit part, to avoid cuts in extreme poses
Use the wireframe maps as reference
Check allways with the Minimum coverage guide (MGC)
This is a Derivation of Bibirasta Original Mesh, I only Added the Sleeves Mesh
M00 Base Body
M01 Body Front
M02 Body Back
UV M03 Sleeves
M04 Baggy Front
M05 Baggy Back
Gathered Sleeves M12 R - M13 L  
Shadow Map
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