< BR>

< BR>

Derivable BBR HD v3 BodyBaggy Gathered Sleeves

Remember:
All the textures and opacities should have different names, otherwise, they will work as one, creating conflicts among themselves.
Paint always in the armpit part, to avoid cuts in extreme poses
Use the wireframe maps as reference
Check allways with the Minimum coverage guide (MGC)

This is a Derivation of Bibirasta Original Mesh, I only Added the Sleeves Mesh




M00 Base Body

M01 Body Front                 M02 Body Back
               
UV M03 Sleeves

M04 Baggy Front                 M05 Baggy Back
               
Gathered Sleeves M12 R - M13 L                 Shadow Map
               


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