The Spherey

This item is made for Derivers only. These animation commands are just demo loops that play the piles and piles of animations this item contains. This should be considered a toybox, or maybe a set of water color paints, for the enterprising developer. When you derive this, make your actions one Skeletal, Morph, or both animation at a time. Change the timing to fit your needs, scale to as large or as small as you want. Experiment with the Spherey's 3 shells to make unlimited patterns and colors. There is *ALOT* to work with, and if used well, it should make visuals that will blow minds and leave jaws on the floor. Cue this up with music and you can assemble visual masterpieces that should leave people breathless!

Commands are:
"MostEverything" - to see a collection of half of the Morph (XPF) animations this package contains
"EverythingElse" - shows you the rest of the Morph (XPF) animations
"JustBackground" - shows you just the bubble (good for showing off the 3 Shell opacity mixing)
"XAF-Twists" - shows the Skeletal (XAF) animations available, each paired with a Morph

PLEASE NOTE: The Spherey attaches to the "Female03MasterRoot" Node (the Base) of the avie's skeleton. There's a limit to the number of things you can attach to any Node, so it might conflict with other items which attach to the other root node, like Pets. If you add too many items to your "Root" node, the Spherey might vanish, or cause one of your other items to disappear. As the Spherey is invisible until used, you might not even know it's missing. This is also a Kilobyte heavy item, so don't use it with too many other items, or you might exceed Megabyte room limits. As always, to ensure your full satisfaction with this product, please use TRY IT before you BUY IT! There will be NO REFUNDS if it doesn't fit your needs.

-----------------------------------------=] Deriving! [=-----------------------------------------

Don't just BUY this, DERIVE IT!!!! Make your own version, and even sell it the catalog for a small markup over my original, and keep the extra profits for yourself! You can express yourself AND earn credits at the same time. How's that for a sweet deal? You'll need a full account on IMVU, as well as a copy of Previewer. You can find out more about Deriving on the IMVU's Education Center. Below is the template you'll need to get started (Right Click and Save As to your computer):

This item is composed of 3 layers, the Inner, the Middle, and the Outer. These are stacked backwards for clipping purposes, so the Inner is actually on the outside, and the Outer is the inner most Shell. Each of these Shells is very close to the other and they all move in unison for each and every triangle you see, so always plan for them to be together. These is no animation that separates the layers. If you intend to use solid masks, like a city skyline, or a forest, make sure to keep in mind the order of the layers, as it might block the Shell behind it. When standing inside the sphere, the order is "Outer->Middle->Inner".

This is the Texture map used for the Inner Shell You can use this to make simple changes, like altering color. Again, this is actually on the outside of the Spherey, so it's the very bottom of the layers the person will see from the inside, and furthest away from the viewer. Stack your skins accordingly. Also all skins have a scrolling animation set on them. You don't have to use the animation setting, but if you do, make certain you're top-bottom/left-right edges all match up, or an ugly line will appear to move through the Shell:

This is the Opacity image for the Inner Shell. An Opacity image is like a Black and White silhouette, which tells the computer which parts of the image should be visible, and which should not. Basically, the darker the image becomes, the less of the model is visible. Gray shades make it glass like. Since this is the last layer in the stack, you can make it solid with a white color, but using very light shades on the Middle and Outer Shells will block the next Shell behind it. Keep that in mind:

This is the Wireframe Template for Inner Shell. This shows you exactly how the Texture map lays over the model. You'll need in order to make a new Texture map from scratch. All of the Shells use the same Wireframe setup, so use this as a reference for all of them. The mapping is simple-spherical on a geo-sphere (means all faces of the sphere are the same size). This means that the wireframe's edges don't match the edge of the image, but they do tile correctly. As long as your left and right sides are the same, you should see no visual errors on the sides. The top "pinches", so there is an unavoidable crease at very top and very bottom. When you're inside the sphere, it's nearly impossible to see these:

This is the Texture map for the Middle Shell. It's the same as the Inner, only with some slight variations. The animation on this layer I set to go in the opposite direction, causing the layers to mix their transparent colors together. You could use this in any way you'd like though. You could fill it with stars, black and white bars of shading, clouds, or any number of things:

This is the Opacity layer for the Middle Shell. Please keep in mind that the more white/solid this layer becomes, the more it blocks the Inner layer from being visible on the inside of the Spherey:

This is the Texture map for the Outer Shell:

This is the Opacity layer for the Outer Shell. Again, please note that this is actually the inner-most Shell. Any bright or white parts in this image will completely obscure whatever parts of the Middle and Inner shells that are behind it:

To add sound, I highly recommend you download and use Audacity. It's a free sound editing tool that can export out OGG sound files. OGG sound files compress down to less then 1/10th the file size of WAV files. SO USE OGG FILES!!! You can download it here:
http://audacity.sourceforge.net/

Please DON'T MAKE YOUR SOUND AS LOUD AS POSSIBLE!!! Loud sounds will annoy other users, and reduce your sales. Also avoid using Looping sounds, as IMVU has no controls to stop Looping sounds once they start playing.