The Realistic Rock v1

A garden without stones is like a pizza without cheese. DON'T HAVE A CHEESE-LESS PIZZA!!!! Get your garden "Stoned" with the Realistic Rock. This very realistically detailed furniture item features a baked-in, prerendered texture on a low-polygon structure, giving it a realism that IMVU's basic lighting system can't come close to, without harming your computer speed! Use the Clone Tool to fill your garden or outdoor scene with piles of them at hardly any cost to computer performance. Then use Rotate, with Control and Shift held down, to spin them around. Every rotation gives you a new angle, making each rock copy appear new and unique. You'll have an outdoor scene worth of any AAA-Game with the Realistic Rock!

Like all Furniture items, you can use the Furniture Controls to copy, move, scale, and rotate the Realistic Rock as much as you desire. Drop dozens, even hundreds, with less performance hit then most IMVU hairstyles! Once you own one, you can use it as many times as you like, in every room you own, and place as many copies as you see fit. (You can not place furniture items in a room you do not own)

-----------------------------------------=] Deriving! [=-----------------------------------------

Wish that rock was red, instead of gray? Maybe green? Brown? RAINBOW!!!! Well then, buddy, start Deriving! Make your own version, and even sell it the catalog for a small markup over my original, and keep the extra profits for yourself! You can express yourself AND earn credits at the same time. How's that for a sweet deal? You'll need a full account on IMVU, as well as a copy of Previewer. You can find out more about Deriving on the IMVU's Education Center. Below is the template you'll need to get started (Right Click and Save As to your computer):

This is the Texture map used for the Rock. You can use this to make simple changes, like altering color:

This is the Wireframe Template for Rock. This shows you exactly how the Texture map lays over the model. You'll need in order to make a new Texture map from scratch: