photo DERIVABLESBANNER.jpg



not buy, the texture shown in the picture is to show the volume of the mesh



Remember:
All the textures and opacities should have different names, otherwise, they will work as one, creating conflicts among themselves.
Save your textures in .jpg , with an 8 / 9 quality
Use the wireframe maps as reference






 photo hiResNoBg6.jpg


 photo Shoe map_1.jpg  photo Shoe map inside_2.jpg
 photo Shadows material 1 2.jpg  photo Shadows material 2.jpg


Thanks for support
bibirasta designs