photo DERIVABLESBANNER.jpg



not buy, the texture shown in the picture is to show the volume of the mesh



Remember:
All the textures and opacities should have different names, otherwise, they will work as one, creating conflicts among themselves.
Paint always in the armpit part, to avoid cuts in extreme poses
Save your textures in .jpg , with an 8 / 9 quality
Use the wireframe maps as reference
Check allways with the Minimum coverage guide (MGC)






 photo hiResNoBg5_1.jpg


 photo Shoe map short.jpg  photo Shoe map inside short.jpg
 photo Shadows material short .jpg  photo Shadows material 2.jpg


Thanks for support
bibirasta designs