DO NOT BUY THIS ITEM!
This product is a mesh intended for developers to derive from. If you buy it, you will end up with an ugly-looking antique center table.
If you are wishing to purchase a derived version of this antique center table, please check them out here.

Developer's guide

Welcome developer. This is a quick guide to deriving from this mesh, with some information on the texturing patterns used and several templates aimed at making your life easier. This mesh is fully designed to be easily derived from so that you can easily make your own version of it to fit your needs.

Specifications

This derivable antique center table features a fully mapped low center table complete with a shadow underneath. You can easily turn this mesh into any kind of antique center table you wish, for use in any antique, classy or elegant setting you want.

Textures

All the materials in the mesh have been assigned meaningful names to make it easier to identify them. All of the textures are mapped, vertex-colored and non-tiling, and both the shadow underneath the table, the lower decoration and the top slate are oppacity mapped. Also, the placeholder textures that are in place are color-coded to help you in easily identify what material they belong to. Nonetheless, here's the templates for all the materials on the mesh, as well as a definition of what they are and their main characteristics. You can download the templates for the textures by right-clicking on their names and selecting "Save file as..." from the context menu. I strongly recommend you use JPG files for your textures.

The top flat surfaceof the table has its own texture, to allow you to make the top of the table of a different material than the rest. For example, you may want to make the top a different type of wood, or maybe a marble slate. This texture also come opacity-mapped, so you can easily turn it into a glass surface by applying the appropriate texture and opacity map. If you want to do so, please remember to turn on "Use Blending" on the top surface, as well as "Two Sided". Bear in mind, though, that due to the well-documented blending bug in IMVU, if the top surface has blending enabled the shadow under the table will not be visible through it, so you may want to remove the shadow altogether (by using a transparent opacity map) to avoid weird issues. It's also recomended that you turn off "Vertex Colors" if you use a translucent top texture, though you may want to experiment with it.

The decoration under the main frame of the table also comes opacity-mapped to allow you to turn it into any kind of decor you want. Due to the same well-known blending bug mentioned above it is strongly recommended that you do not turn "Use Blending" on for this texture, as this would make the shadow under the table disappear when seen through the decoration.

All of the textures, with the notable exception of the shadow under the table, have been vertex-painted to add depth and volume to the textures applied. If you do not wish to use the vertex shading on the textures because you either prefer to manually paint the shading on the texures or think the vertex shading interferes with your own painted shading, it's really easy to eliminate it. You just need to unselect the box reading "Vertex color" on each of the materials.

Texture name Image size
(WxH)
Color Tiling Notes
P00-M00 - Wooden frame 512 x 256   No The main wooden frame.
P00-M01 - Wooden legs 128 x 256   No The legs of the table.
P00-M02 - Top surface 512 x 256   No The top flat surface. This texture is opacity-mapped.
P00-M03 - Lower decoration 256 x 128   No The lower decoration under the main frame. This texture is opacity-mapped.
P00-M04 - Shadow under table 128 x 64   No This texture is opacity-mapped.

You can find the full set of derivable antique furniture here:


{F} Derivable Antique Chair

{F} Derivable Antique Table