NOTE: Do not buy! This product is intended for creators only.

Always wanted to create your own custom body shape? Then this is the derivable for you! Simply derive from this product, and the rest is easy as 1, 2, 3... Or should I say x, y, z? Scroll down for the simple instructions.

Updates:
1: Added another bone, "PelvisNode". It should only be changed if you are having problems with feet sinking into the floor, change the x, y and z values to something smaller than 1 to raise the avatar above ground; this works vice versa as well.



INSTRUCTIONS
1. Derive from this product.
2. Go to the Debug tab on Create Mode and then click on the Debug02 mini tab under it.
3. Each bone you can change has a "NodeName". Simply find the bone its scale you want to change, click on its X, Y, Z values that are called "ScaleAbsoluteX", "ScaleAbsoluteY", and "ScaleAbsoluteZ"respectively, and change them by clicking the blue "Edit" button at the bottom of the window. Value 1 is the default value, anything under 1 makes the bone smaller and anything over 1 makes the bone larger. Keep in mind that this is very sensitive, so use numbers close to 1 such as 0.8 or 1.2! Not sure what each bone represents? Check out the avatar diagram above. Keep in mind that "lf" means left and "rt" means right.
4. Hit "Apply Changes" to review your change. As with most things, it should take some trial and error!
5. Once your scaler is complete, save and submit.

Note: Remember to remove other body scalers from your avi! Feel free to contact me if you need any help.