Creator's Notes & Tips:
Graphics!!!
I have used small sized graphics for the excellently LOW Kb to help reduce overall client crashing.
This also leaves you plenty of Kb Room to add your wonderful artwork and still have a light weight product.
Please note, if your color combinations are not working, adjust the Vertex On or Off as needed.
You can also adjust the "Self Illumination". Experiment with these settings.
You may use any size graphic you wish. If you need more detail use a Larger Graphic 256x256 or 512x256, etc. This
project may use Mapped (below) and / or Standard graphics in a 128x128 (low Res/Kb), 256x256 (normal Res/Kb) and up to 512x512 (High Res/Kb) Look closely at my "starter" textures in the Create Mode to get an idea of their layout, sizes, more... Experiment!
Some textures are 'standard' (as in the preview pane of Create Mode except for any UV Mapped as in the below) Change as many textures as you want.
Can you use my textures on any of my products? YES!
Can you use my textures on other people's products? No.
Sample Texture Material Opacity -
This mesh users standard texture materials. Look closely in the Create Mode at mine to get an idea
of what to use. SOme Opacity Materials are used on the Windows, etc. If you dont want your walls to
be see-through fromt he outside, make those textures Two Sided. This may make the room harder to
navigate. If your colors don't look right, look to see if the Vertex is turned on or the Self Illumination.
You may also want to play with the FOG and Room Lighting Settings on the Config Tab. Enjoy!
Please, keep in mind, your graphics dimensions can be larger or smaller than mine.
Confused? Just drop me a PM and I will respond as soon as possible.
You may also find handy the " Creator's Helping Hands" It makes the avatar Stand Still for photos, etc.
ENJOY
Make Avatars Stand Still
Note: Graphics are Granted Use License for *this* project only. As always, if you have questions or need help, I am here.
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