Made for developers to derive from this Imperial Japanese Navy A6M2 Zero has no textures...please do not buy it! Developers the aircraft is above the room in the previewer to simulate flight...Look up! Just use the wireframe maps below to create your own textures! The propeller is texture animated and has been textured in the typical Zero aluminum with red bands, I reccomend not changing the propeller texture!

Sounds Included:
Short burst of the machine guns - trigger: guns
Endless loop of the engine sound - trigger: engine

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History:
When it was introduced, the Zero was the best carrier-based fighter in the world and it was greatly feared by Allied pilots. The Imperial Japanese Naval Air Service also frequently used the type as a land-based fighter. A combination of excellent maneuverability and very long range made it one of the finest fighters of its era. In early combat operations, the Zero gained a legendary reputation, outclassing its contemporaries. Later, design weaknesses and the increasing scarcity of more powerful aircraft engines meant that the Zero became less effective against newer fighters. By 1942, due to the evolution of new tactics and techniques, Allied pilots were able to engage the Zero on more equal terms. By 1943, American and British manufacturers were producing fighters with greater firepower, armor, and speed, and approaching the Zero's maneuverability. The Mitsubishi A6M was outdated by 1944, but remained in production. During the final years of the War in the Pacific, the Zero was utilized in kamikaze operations.







Fusalage:


Wings:

Cockpit:


Canopy:


Prop Hub: