The Rubber Ducky

What's small, yellow, and good in the bathtub? A bathtub friendly version of Pacman? NO! I'm talking about the eternal Rubber Ducky! This age-old bathtub has kept toddlers company during bath-time for generations, and now it can keep you company in your chatroom. The Rubber Ducky is the perfect addition to any pool, tub, or spa. It even comes complete with a watery bob animation and one neat little trick you can use to entertain guests. Better yet, like all IMVU furniture items, you can copy, scale, rotate, and place this item to your hearts content. Fill an entire room with dozens of them! Your "Inner-Child" will die from sheer delight!

The Commands are:
"DuckyBigHead" - To inflate the size of the Ducky's head
"DuckySmallHead" - To return the Ducky's head to normal

Like all Furniture items, you can use the Furniture Controls to copy, move, and rotate the Rubber Ducky as much as you desire. The polygon count for the Ducky is very small, so you could copy it a few dozen times without slowing down the room much. You can also resize them, if you want tiny or massive Duckys.

Not fond of the color? Want it to stay still instead of bob? And how about some sound effects?? Well then, buddy, start Deriving! Make your own version, and even sell it the catalog for a small markup over my original, and keep the extra profits for yourself! You can express yourself AND earn credits at the same time. How's that for a sweet deal? You'll need a full account on IMVU, as well as a copy of Previewer. You can find out more about Deriving on the IMVU's Education Center. Below is the template you'll need to get started (Right Click and Save As to your computer):

If you want any of the animations to become the default animation, change the Trigger word of that command to "stance.Standing". Once you do, that animation will always play whenever the room is opened, or the item is placed. Make certain only one command says "stance.Standing", or issues might arise. If you want the object to remain still, find the command that says "stance.Standing" and rename it to anything else.

This is the Texture map used for this version of the Rubber Ducky. Use this to make simple changes, like color:

This is the Wireframe template for the Rubber Ducky. It shows you how the skin attaches to the polygon structure. You'll need this if you want to make a completely new skin for the Rubber Ducky from scratch:

To add sound, I highly recommend you download and use Audacity. It's a free sound editing tool that can export out OGG sound files. OGG sound files compress down to less then 1/10th the file size of WAV files. SO USE OGG FILES!!! You can download it here:
http://audacity.sourceforge.net/