The vertex option is checked for all material slots in the Editor, un-check if you don't require that ambient shaded effect.

UV Maps

 photo 0_zps73b34072.png  photo 1_zps86a50570.png  photo 2_zpsdcdfaf7c.png  photo 3_zpseed6258c.png  photo 4_zps876d130c.png  photo 5_zps0d354b6b.png  photo 6_zps83c5fa56.png  photo 7_zps5c2a02ac.png  photo 8_zps566fb231.png


If you need any help with where stuff goes on the maps please don't hesitate to shoot me a message :)

Feel free to leave the shadow texture and opacity in your derivation, I included them for your convenience.