This mountain top would be an ideal place for Games, Meetings, Negotiation or Dueling.
Atmospheric fog, dual camps and some texture animated gems.
Product type | Room |
Nodes | Over 1600 furniture nodes and 48 Standing spots including 2 special Power spots |
A lot of textures but in a simple texture structure for easy deriving and quick downloading.
Vertex shading: I have added some some shadows to the tops of walls and ceiling using vertex shading. You can switch this on and off as you like on any material just check the box in previewer as explained here. This adds more flexibility to the range. Below is an example of vertex shading on and off. It is off by default in previewer..
Material | Description |
M00 | Ground |
M01 | Ground edge |
M02 | Arena floor |
M03 | Tent 1 main |
M04 | Tent 1 edging |
M05 | Tent 1 posts |
M06 | Tent 2 main |
M07 | Tent 2 edging |
M08 | Tent 2 posts |
M09 | Monoliths |
M10 | Benches |
M11 | Steps |
M12 | Banner 1 (requires opacity) |
M13 | Banner 2 (requires opacity) |
M20 | Low Foggy plane (requires opacity) |
M21 | Distant hills |
M22 | Distant detail |
M23 | Inna Gem |
M24 | Gem glow (requires opacity) |
M25 | Major monolith bases |
M26 | Major monoliths |
Arcane or power spots: these apear when you stand in 2 places of the arena... They suggest empowering or special status. Only M16 and M19 use blending as blending overuse can cause conflicts and invisibility | |
M14 | Spot 1 power disc a (requires opacity) |
M15 | Spot 1 power disc b (requires opacity) |
M16 | Spot 1 wall (requires opacity) |
M17 | Spot 2 power disc a (requires opacity) |
M18 | Spot 2 power disc b (requires opacity) |
M19 | Spot 2 wall (requires opacity) |