A small triangular shaped room to derive from. It uses some unique texture sizes which are on the walls themselves, and it has a reflective floor. You need to add an opacity map to the floor texture.
Important: Leave Texture 3 black, as it hides the hidden floor underneath.
Textures:
Red wall: 512x160
Yellow and blue wall: 512x213
Ceiling and Floor: 512x256.
Unconventional texture sizes I know, but due to the shape of the room, i needed to make them this size to prevent distortion.
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