The FemBot

Is your line business dangerous? Do you need a great deal of firepower, but are unwilling to comprise your lifestyle or person aesthetics? Enter the FemBot. This state of the art protection device combines awesome firepower with a tasteful, eye pleasing design. Her liquid metal and titanium frame provides durability and is rust and scratch resistant. Her automated self maintenance keeps her in top, battle ready condition. And her internal fusion core will keep her powered for decades. Well she might lack the shear power of the BG-Bot, her slender frame always her to move freely through any social situations. She moves nimbly on a self-stabilizing wheel, well her rear stabilizing wings allow her to remain upright, even in hurricane force winds, as well as the ablity to hover for short distances. Her weapons include duel hidden chainguns in her chest, arm mounted laser cannons, covered shoulder rockets, and the one of the greatest innovations in modern warfare, hand mounted plasma ball generators.

Well her Generation 7 AI will respond to most tactical situations automatically, you can use voice commands to control her as well. The Commands are: ChaingunAttack, LaserAttack, RocketAttack, AngelBurst, NoNo, Yay, No, Yes, LOL, Crush, Hi, Bye

Is Silver too passé for your taste? Maybe you want a model that isn't whisper-quite? Join the Fembot Deriving program. With an IMVU Developer's account and a copy of Previewer, you can modify any aspect of the Fembot, and even sell your creation in IMVU's catalog. Read the IMVU Creator's page for details on Deriving and the tools you'll need to get started. Below are the templates you will need to get started:

This is the Gray image for the Arms. Use this to make color changes, or simple additions to the design:

This is the Wireframe image for the Arms. Use this as a basis to construct completely new skins:

This is the Gray image for the Head:

This is the Wireframe for the Head:

This is the Gray image for the Lower Body:

This is the Wireframe for the Lower Body:

This is the Gray image for the Wings and other Assorted Parts:

This is the Wireframe for the Wings and other Parts:

This is the Gray image for the Arm and Head Spikes:

This is the Opacity for the Spikes. Anything that's white is visible, anything that's black is not. If you change the shape of the spikes, make sure your pattern of white and black matches your other texture maps, or parts of you design will disappear in odd places:

This is the Wireframe for the Arm and Head Spikes:

This is the Gray image for the Upper Body and Missile Parts:

This is the Wireframe for the Upper Body and Missile Parts:

This is a demo image for the Fireball Effect. You can use the same image for Color as you do for Opacity, although the Opacity should be colorless:

This is the Energy Beam effect. Same as the Fireball, but you need to define the edges of the beam using black. Otherwise your beam will look too square.

This is the Opacity map for the Energy Beam. As you can see, the edges are black, so the beam isn't perfectly straight. This makes it look more realistic. If you change the beam's shape, make sure the Opacity matches the Color image you use: