DO NOT BUY THIS PRODUCT - It is for deriving purposes only. Instead, take a look at what's been derived from it.
Developers - Try this low-breakeven figure-hugging dress!

This re-shaped, seamless mesh has a host of features I incorporated because I needed them for my own texturing - read about them here.

This mesh is identical to this one, expect that I have increased the distance between the dress and the body, to mitigate problems of shimmering with lower quality graphics cards when zooming out.

Remember: Like all such meshes, if you use blending on the dress mesh and if it is then viewed through a semi-transparent material, it is subject to the 'transparency bug'. As such you must be careful to at least paint across the minimum coverage parts of the underlying body mesh, to keep your product GA and retain the wearer's decorum. I have re-worked the shoulders on this product, so that they are much neater and do not fold as bizarrely as they do on the default meshes, but since the dress mesh lies a small distance above the body mesh, there is a tiny bit of poke-through in some arm positions. If this is a bother to you, again you can simply paint the shoulders area of the underlying body mesh. If your creation is sleeveless, of course, this is not even an issue =)

The skirt part of this dress, since it lies so close to the legs, may clip in some seating poses where the avatar crosses her legs, or in other extreme poses.

Use the maps below so you know where to put the bits and pieces. Thank you for considering deriving from me, and please don't make your products derivable XX