A very low kb, fast loading room, with a low set light source perfect for dramatic and ambient lighting (fog and light settings are fully adjustable when deriving this product).

This mesh features two floors spaced apart by a tiny gap, the upper floor uses a single texture to cover it completely, the second one repeats a texture in smaller tiles suitable for use with a higher detailed grassy texture for example.

Either floor can be used, simply place a pure black (#000000) texture in the opacity slot of the one you don't want to make it completely disappear.
Alternatively you can use an opacity on the upper floor to create shadows or effects ... meshers could even add their own structure to this room and use the upper floor to provide a shadow for it ... if you need tips on adding meshes, or anything really, just send me a PM and I'll always try to help :)

The dome uses a single, non repeating texture, great for skylines etc.

There is also a flat plane suitable for using as a moon or sign etc.

There are 400 furniture nodes covering the entire floor to make adding furniture and poses simple in any area.

Thanks for looking, have fun! :)