UV Maps
For best results in client, after painting the maps, resize your textures to no bigger than 256x512 or 512x256.
Textures 5,8 & 9 cover from edge to edge.

0 photo 0mask_zps3c828d0b.png
1 photo 1strapsandgoggles_zps78393a8b.png
2 photo 2lenses_zps913ffaf1.png
3 photo 3filters_zpscbf3d76b.png
4 photo 4hat_zpsd60fe48d.png
6 photo 6peak_zpsa4029370.png
7 photo 7badges_zps977e3f6d.png
10 photo 10hair_zps69b78328.png